Remove casts to integers for texture and EFB formats

The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
This commit is contained in:
Pokechu22 2022-02-22 18:01:39 -08:00
parent 1da24f66fe
commit 290e62f179
6 changed files with 17 additions and 31 deletions

View file

@ -276,8 +276,7 @@ TextureCacheBase::ApplyPaletteToEntry(TCacheEntry* entry, const u8* palette, TLU
const AbstractPipeline* pipeline = g_shader_cache->GetPaletteConversionPipeline(tlutfmt);
if (!pipeline)
{
ERROR_LOG_FMT(VIDEO, "Failed to get conversion pipeline for format {:#04X}",
static_cast<u32>(tlutfmt));
ERROR_LOG_FMT(VIDEO, "Failed to get conversion pipeline for format {}", tlutfmt);
return nullptr;
}
@ -345,9 +344,8 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::ReinterpretEntry(const TCacheEn
g_shader_cache->GetTextureReinterpretPipeline(existing_entry->format.texfmt, new_format);
if (!pipeline)
{
ERROR_LOG_FMT(VIDEO,
"Failed to obtain texture reinterpreting pipeline from format {:#04X} to {:#04X}",
static_cast<u32>(existing_entry->format.texfmt), static_cast<u32>(new_format));
ERROR_LOG_FMT(VIDEO, "Failed to obtain texture reinterpreting pipeline from format {} to {}",
existing_entry->format.texfmt, new_format);
return nullptr;
}