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Remove casts to integers for texture and EFB formats
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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1da24f66fe
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290e62f179
6 changed files with 17 additions and 31 deletions
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@ -48,8 +48,7 @@ u16 GetEncodedSampleCount(EFBCopyFormat format)
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case EFBCopyFormat::XFB:
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return 2;
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default:
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PanicAlertFmt("Invalid EFB Copy Format ({:#X})! (GetEncodedSampleCount)",
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static_cast<int>(format));
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PanicAlertFmt("Invalid EFB Copy Format {}! (GetEncodedSampleCount)", format);
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return 1;
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}
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}
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@ -802,8 +801,7 @@ std::string GenerateEncodingShader(const EFBCopyParams& params, APIType api_type
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WriteXFBEncoder(code, api_type, params);
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break;
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default:
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PanicAlertFmt("Invalid EFB Copy Format ({:#X})! (GenerateEncodingShader)",
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static_cast<int>(params.copy_format));
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PanicAlertFmt("Invalid EFB Copy Format {}! (GenerateEncodingShader)", params.copy_format);
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break;
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}
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