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Fixed Wii AX sound, for real this time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
09e168beac
commit
2976f3f1e3
16 changed files with 111 additions and 74 deletions
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@ -127,23 +127,15 @@ void DllDebugger(HWND _hParent)
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{
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#ifdef _WIN32
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#if defined (_DEBUG) || defined (DEBUGFAST)
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if(bCanWork)
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{
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g_Dialog.Create(NULL); //_hParent);
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g_Dialog.ShowWindow(SW_SHOW);
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// Open the console window
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startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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wprintf("DllDebugger > Console opened\n");
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// TODO: Make this adjustable from the Debugging window
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MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
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}
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else
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{
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// TODO: let us open the debugging window when we open the Dolphin-Debugger, fix the crash
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// that currently occurs of you try to do that
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MessageBox(0, "Can't open debugging window yet. Please start a game first", "DSP LLE", 0);
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}
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g_Dialog.Create(NULL); //_hParent);
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g_Dialog.ShowWindow(SW_SHOW);
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MoveWindow(g_Dialog.m_hWnd, 450,0, 780,530, true);
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// Open the console window
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startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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wprintf("DllDebugger > Console opened\n");
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// TODO: Make this adjustable from the Debugging window
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MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
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#else
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MessageBox(0, "Can't open debugging window in Release build of this plugin.", "DSP LLE", 0);
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#endif
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