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My first commit :)
Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state. Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state. If you encounter "Emu WiiMote Desync" frequently, please report the condition (PS: To recover from wiimote desync, just load a saved state) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
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9 changed files with 239 additions and 75 deletions
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@ -64,7 +64,7 @@ void TiltTest(u8 x, u8 y, u8 z)
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/* Angles adjustment for the upside down state when both roll and pitch is
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used. When the absolute values of the angles go over 90° the Wiimote is
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used. When the absolute values of the angles go over 90 the Wiimote is
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upside down and these adjustments are needed. */
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void AdjustAngles(float &Roll, float &Pitch)
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{
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