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Make arbitrary mipmap detection a config option
Under GFX::Enhancements::ArbitraryMipmapDetection - default enabled
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@ -500,6 +500,9 @@ public:
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if (levels.size() < 2)
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return false;
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if (!g_ActiveConfig.bArbitraryMipmapDetection)
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return false;
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// This is the average per-pixel, per-channel difference in percent between what we
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// expect a normal blurred mipmap to look like and what we actually received
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// 4.5% was chosen because it's just below the lowest clearly-arbitrary texture
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