Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.

Shaders may be compiled before the FramebufferManager is initialized.
This commit is contained in:
Jules Blok 2014-12-29 11:18:14 +01:00
parent a09d854636
commit 29e05c5ff8
2 changed files with 3 additions and 3 deletions

View file

@ -36,8 +36,8 @@ ID3D11GeometryShader* CopyGeometryShader = nullptr;
LinearDiskCache<GeometryShaderUid, u8> g_gs_disk_cache;
ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader() { return (FramebufferManager::GetEFBLayers() > 1) ? ClearGeometryShader: nullptr; }
ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader() { return (FramebufferManager::GetEFBLayers() > 1) ? CopyGeometryShader : nullptr; }
ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader() { return (g_ActiveConfig.iStereoMode > 0) ? ClearGeometryShader: nullptr; }
ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader() { return (g_ActiveConfig.iStereoMode > 0) ? CopyGeometryShader : nullptr; }
ID3D11Buffer* gscbuf = nullptr;