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remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
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15 changed files with 34 additions and 176 deletions
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@ -78,7 +78,6 @@ static const char* controlNames[] =
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struct SPads
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{
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bool bEnableXPad; // Use an XPad in addition to the keyboard?
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bool bAttached; // Pad is "attached" to the gamecube/wii
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bool bDisable; // Disabled when dolphin isn't in focus
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bool bRumble; // Rumble for xpad
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unsigned int RumbleStrength; // Rumble strength
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