remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-07-11 00:27:32 +00:00
parent 6a4bf11d3b
commit 2a236a4631
15 changed files with 34 additions and 176 deletions

View file

@ -343,10 +343,8 @@ BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContex
{
// a DInput device is created even if rumble is disabled on startup
// this way, you can toggle the rumble setting while in game
if (PadMapping[i].enabled) // && PadMapping[i].rumble
{
//if (PadMapping[i].enabled) // && PadMapping[i].rumble
pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device
}
}
}