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remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -343,10 +343,8 @@ BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContex
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{
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// a DInput device is created even if rumble is disabled on startup
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// this way, you can toggle the rumble setting while in game
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if (PadMapping[i].enabled) // && PadMapping[i].rumble
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{
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//if (PadMapping[i].enabled) // && PadMapping[i].rumble
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pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device
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}
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}
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}
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