VideoBackends: Verify validity before doing full renderer init

Prevents attempting to create invalid MSAA configurations, for example.
This commit is contained in:
Stenzek 2019-03-09 23:31:40 +10:00
parent 1151a1238f
commit 2a4bca8b4a
2 changed files with 5 additions and 3 deletions

View file

@ -294,6 +294,7 @@ void VideoBackendBase::InitializeShared()
GeometryShaderManager::Init();
PixelShaderManager::Init();
g_Config.VerifyValidity();
UpdateActiveConfig();
}