some progress on dsp llet debugger. go dump some ucodes ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2854 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-04-03 18:04:08 +00:00
parent 9356a920e2
commit 2a5b8f4366
8 changed files with 74 additions and 26 deletions

View file

@ -28,12 +28,11 @@ BEGIN_EVENT_TABLE(DSPDebuggerLLE, wxFrame)
EVT_CLOSE(DSPDebuggerLLE::OnClose)
EVT_SIZE(DSPDebuggerLLE::OnChangeSize)
//EVT_RIGHT_DOWN(DSPDebuggerLLE::ScrollBlocks)
//EVT_LEFT_DOWN(DSPDebuggerLLE::ScrollBlocks)
//EVT_MOUSE_EVENTS(DSPDebuggerLLE::ScrollBlocks)
//EVT_MOTION(DSPDebuggerLLE::ScrollBlocks)
//EVT_SCROLL(DSPDebuggerLLE::ScrollBlocks)
//EVT_SCROLLWIN(DSPDebuggerLLE::ScrollBlocks)
EVT_MENU_RANGE(ID_RUNTOOL, ID_STEPTOOL, DSPDebuggerLLE::OnChangeState)
EVT_MENU(ID_DUMPCODETOOL, DSPDebuggerLLE::OnDumpCode)
EVT_LIST_ITEM_RIGHT_CLICK(ID_DISASM, DSPDebuggerLLE::OnRightClick)
EVT_LIST_ITEM_ACTIVATED(ID_DISASM, DSPDebuggerLLE::OnDoubleClick)
END_EVENT_TABLE()
DSPDebuggerLLE::DSPDebuggerLLE(wxWindow *parent, wxWindowID id, const wxString &title,
@ -60,11 +59,10 @@ void DSPDebuggerLLE::CreateGUIControls()
m_Toolbar = CreateToolBar(wxTB_NODIVIDER|wxTB_NOICONS|wxTB_HORZ_TEXT|wxTB_DOCKABLE, ID_TOOLBAR);
m_Toolbar->AddTool(ID_RUNTOOL, wxT("Run"), wxNullBitmap, wxEmptyString, wxITEM_NORMAL);
m_Toolbar->AddTool(ID_PAUSETOOL, wxT("Pause"), wxNullBitmap, wxEmptyString, wxITEM_NORMAL);
m_Toolbar->AddTool(ID_STEPTOOL, wxT("Step"), wxNullBitmap, wxT("Step Code "), wxITEM_NORMAL);
m_Toolbar->AddTool(ID_RESETTOPCTOOL, wxT("Show Pc"), wxNullBitmap, wxT("Reset To PC counter"), wxITEM_NORMAL);
m_Toolbar->AddTool(ID_SHOWPCTOOL, wxT("Show Pc"), wxNullBitmap, wxT("Reset To PC counter"), wxITEM_NORMAL);
m_Toolbar->AddTool(ID_JUMPTOTOOL, wxT("Jump"), wxNullBitmap, wxT("Jump to a specific Address"), wxITEM_NORMAL);
m_Toolbar->AddTool(ID_DUMPCODETOOL, wxT("Dump"), wxNullBitmap, wxT("Dump Code to File"), wxITEM_NORMAL);
m_Toolbar->AddCheckTool(ID_DUMPCODETOOL, wxT("Dump"), wxNullBitmap, wxNullBitmap, wxT("Dump UCode to File"));
m_Toolbar->AddSeparator();
m_Toolbar->AddCheckTool(ID_CHECK_ASSERTINT, wxT("AssertInt"), wxNullBitmap, wxNullBitmap, wxEmptyString);
m_Toolbar->AddCheckTool(ID_CHECK_HALT, wxT("Halt"), wxNullBitmap, wxNullBitmap, wxEmptyString);
@ -96,7 +94,8 @@ void DSPDebuggerLLE::CreateGUIControls()
}
void DSPDebuggerLLE::OnClose(wxCloseEvent& event)
{
{
wxWindow::Destroy();
event.Skip();
}
@ -106,6 +105,55 @@ void DSPDebuggerLLE::OnChangeSize(wxSizeEvent& event)
event.Skip();
}
void DSPDebuggerLLE::OnChangeState(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_RUNTOOL:
if ((m_State == RUN) || (m_State == RUN_START))
m_State = PAUSE;
else
m_State = RUN_START;
break;
case ID_STEPTOOL:
m_State = STEP;
break;
}
if ((m_State == RUN) || (m_State == RUN_START))
m_Toolbar->FindById(ID_RUNTOOL)->SetLabel(wxT("Pause"));
else
m_Toolbar->FindById(ID_RUNTOOL)->SetLabel(wxT("Run"));
m_Toolbar->Realize();
}
void DSPDebuggerLLE::OnDumpCode(wxCommandEvent& event)
{
g_dsp.dump_imem = event.IsChecked();
}
void DSPDebuggerLLE::OnRightClick(wxListEvent& event)
{
long item = m_Disasm->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
u16 SelectedPC = static_cast<u16>(m_Disasm->GetItemData(item));
g_dsp.pc = SelectedPC;
Refresh();
}
void DSPDebuggerLLE::OnDoubleClick(wxListEvent& event)
{
long item = m_Disasm->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
u16 SelectedPC = static_cast<u16>(m_Disasm->GetItemData(item));
ToggleBreakPoint(SelectedPC);
if (IsBreakPoint(SelectedPC))
m_Disasm->SetItem(item, COLUMN_BP, wxT("*"));
else
m_Disasm->SetItem(item, COLUMN_BP, wxT(""));
}
void DSPDebuggerLLE::Refresh()
{
UpdateSymbolMap();
@ -244,17 +292,13 @@ void DSPDebuggerLLE::UpdateDisAsmListView()
m_CachedStepCounter = g_dsp.step_counter;
// RebuildDisAsmListView(); // TODO do we need this?
m_Regs->Update();
}
void DSPDebuggerLLE::UpdateSymbolMap()
{
if (g_dsp.dram == NULL)
{
return;
}
if (m_CachedUCodeCRC != g_dsp.iram_crc)
{
@ -265,7 +309,7 @@ void DSPDebuggerLLE::UpdateSymbolMap()
LoadSymbolMap(FileName);
// rebuild the disasm
// RebuildDisAsmListView(); // TODO do we need this?
RebuildDisAsmListView();
}
}