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ShaderGen: More interface cleanups. Less wtfs :)
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8 changed files with 23 additions and 25 deletions
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@ -110,10 +110,10 @@ struct vertex_shader_uid_data
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};
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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typedef ShaderCode<vertex_shader_uid_data> VertexShaderCode;
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typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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void GenerateVSOutputStructForGS(ShaderCode<u32>& object, u32 components, API_TYPE api_type);
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void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type);
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#endif // GCOGL_VERTEXSHADER_H
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