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add transform to graphics mod action factory
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1 changed files with 5 additions and 0 deletions
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@ -8,6 +8,7 @@
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/TransformAction.h"
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namespace GraphicsModActionFactory
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namespace GraphicsModActionFactory
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{
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{
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@ -34,6 +35,10 @@ std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson:
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{
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{
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return CustomPipelineAction::Create(json_data, std::move(library));
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return CustomPipelineAction::Create(json_data, std::move(library));
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}
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}
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else if (name == TransformAction::factory_name)
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{
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return TransformAction::Create(json_data);
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}
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return nullptr;
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return nullptr;
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}
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}
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