add transform to graphics mod action factory

This commit is contained in:
iwubcode 2024-02-04 15:32:33 -06:00
commit 2b98be4e22

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@ -8,6 +8,7 @@
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h" #include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h" #include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h" #include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/TransformAction.h"
namespace GraphicsModActionFactory namespace GraphicsModActionFactory
{ {
@ -34,6 +35,10 @@ std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson:
{ {
return CustomPipelineAction::Create(json_data, std::move(library)); return CustomPipelineAction::Create(json_data, std::move(library));
} }
else if (name == TransformAction::factory_name)
{
return TransformAction::Create(json_data);
}
return nullptr; return nullptr;
} }