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VertexManager: Correct variable naming scheme
Altered to indicate regular class members
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parent
1392efa91d
commit
2bf05a544d
6 changed files with 36 additions and 36 deletions
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@ -111,7 +111,7 @@ void VertexManager::Draw(u32 stride)
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D3D_PRIMITIVE_TOPOLOGY d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
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switch (current_primitive_type)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
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@ -138,7 +138,7 @@ void VertexManager::Draw(u32 stride)
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void VertexManager::vFlush(bool use_dst_alpha)
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{
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ShaderCache::LoadAndSetActiveShaders(use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
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current_primitive_type);
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m_current_primitive_type);
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if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
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BBox::Invalidate();
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@ -180,11 +180,11 @@ void VertexManager::vFlush(bool use_dst_alpha)
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void VertexManager::ResetBuffer(u32 stride)
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{
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if (s_cull_all)
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if (m_cull_all)
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{
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s_pCurBufferPointer = m_vertex_cpu_buffer.data();
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s_pBaseBufferPointer = m_vertex_cpu_buffer.data();
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s_pEndBufferPointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
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m_cur_buffer_pointer = m_vertex_cpu_buffer.data();
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m_base_buffer_pointer = m_vertex_cpu_buffer.data();
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m_end_buffer_pointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
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IndexGenerator::Start(reinterpret_cast<u16*>(m_index_cpu_buffer.data()));
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return;
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@ -198,9 +198,9 @@ void VertexManager::ResetBuffer(u32 stride)
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m_vertex_stream_buffer_reallocated = false;
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}
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s_pBaseBufferPointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
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s_pEndBufferPointer = s_pBaseBufferPointer + m_vertex_stream_buffer->GetSize();
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s_pCurBufferPointer =
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m_base_buffer_pointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
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m_end_buffer_pointer = m_base_buffer_pointer + m_vertex_stream_buffer->GetSize();
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m_cur_buffer_pointer =
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static_cast<u8*>(m_vertex_stream_buffer->GetCPUAddressOfCurrentAllocation());
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m_vertex_draw_offset = static_cast<u32>(m_vertex_stream_buffer->GetOffsetOfCurrentAllocation());
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