VertexManager: Correct variable naming scheme

Altered to indicate regular class members
This commit is contained in:
Lioncash 2016-08-21 23:46:52 -04:00
parent 1392efa91d
commit 2bf05a544d
6 changed files with 36 additions and 36 deletions

View file

@ -111,7 +111,7 @@ void VertexManager::Draw(u32 stride)
D3D_PRIMITIVE_TOPOLOGY d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
@ -138,7 +138,7 @@ void VertexManager::Draw(u32 stride)
void VertexManager::vFlush(bool use_dst_alpha)
{
ShaderCache::LoadAndSetActiveShaders(use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
current_primitive_type);
m_current_primitive_type);
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
BBox::Invalidate();
@ -180,11 +180,11 @@ void VertexManager::vFlush(bool use_dst_alpha)
void VertexManager::ResetBuffer(u32 stride)
{
if (s_cull_all)
if (m_cull_all)
{
s_pCurBufferPointer = m_vertex_cpu_buffer.data();
s_pBaseBufferPointer = m_vertex_cpu_buffer.data();
s_pEndBufferPointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
m_cur_buffer_pointer = m_vertex_cpu_buffer.data();
m_base_buffer_pointer = m_vertex_cpu_buffer.data();
m_end_buffer_pointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
IndexGenerator::Start(reinterpret_cast<u16*>(m_index_cpu_buffer.data()));
return;
@ -198,9 +198,9 @@ void VertexManager::ResetBuffer(u32 stride)
m_vertex_stream_buffer_reallocated = false;
}
s_pBaseBufferPointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
s_pEndBufferPointer = s_pBaseBufferPointer + m_vertex_stream_buffer->GetSize();
s_pCurBufferPointer =
m_base_buffer_pointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
m_end_buffer_pointer = m_base_buffer_pointer + m_vertex_stream_buffer->GetSize();
m_cur_buffer_pointer =
static_cast<u8*>(m_vertex_stream_buffer->GetCPUAddressOfCurrentAllocation());
m_vertex_draw_offset = static_cast<u32>(m_vertex_stream_buffer->GetOffsetOfCurrentAllocation());