VertexManager: Correct variable naming scheme

Altered to indicate regular class members
This commit is contained in:
Lioncash 2016-08-21 23:46:52 -04:00
parent 1392efa91d
commit 2bf05a544d
6 changed files with 36 additions and 36 deletions

View file

@ -54,8 +54,8 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer.data();
s_pEndBufferPointer = s_pCurBufferPointer + LocalVBuffer.size();
m_cur_buffer_pointer = m_base_buffer_pointer = LocalVBuffer.data();
m_end_buffer_pointer = m_cur_buffer_pointer + LocalVBuffer.size();
IndexGenerator::Start(GetIndexBuffer());
}
@ -64,7 +64,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
DebugUtil::OnObjectBegin();
u8 primitiveType = 0;
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
primitiveType = GX_DRAW_POINTS;