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TextureConversionShader: Fix compile errors in OpenGL ES
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2 changed files with 4 additions and 3 deletions
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@ -731,8 +731,8 @@ static void WriteXFBEncoder(char*& p, APIType ApiType, const EFBCopyParams& para
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WriteSampleColor(p, "rgb", "color1", 1, ApiType, params);
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// Gamma is only applied to XFB copies.
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WRITE(p, " color0 = pow(color0, gamma_rcp.xxx);\n");
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WRITE(p, " color1 = pow(color1, gamma_rcp.xxx);\n");
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WRITE(p, " color0 = pow(color0, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
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WRITE(p, " color1 = pow(color1, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
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// Convert to YUV.
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WRITE(p, " const float3 y_const = float3(0.257, 0.504, 0.098);\n");
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