Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

This commit is contained in:
iwubcode 2017-04-22 23:44:34 -05:00
parent 77c0539b5e
commit 2cdc93f4ab
48 changed files with 1822 additions and 1397 deletions

View file

@ -137,7 +137,7 @@ void SHADER::SetProgramBindings(bool is_compute)
}
}
void SHADER::Bind()
void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{