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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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48 changed files with 1822 additions and 1397 deletions
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@ -137,7 +137,7 @@ void SHADER::SetProgramBindings(bool is_compute)
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}
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}
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void SHADER::Bind()
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void SHADER::Bind() const
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{
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if (CurrentProgram != glprogid)
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{
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