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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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48 changed files with 1822 additions and 1397 deletions
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@ -47,7 +47,7 @@ struct SHADER
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void SetProgramVariables();
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void SetProgramBindings(bool is_compute);
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void Bind();
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void Bind() const;
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};
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class ProgramShaderCache
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