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Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601
) to 7 years later (e0a47c1
), apparently without anyone reporting it.
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10 changed files with 0 additions and 35 deletions
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@ -40,7 +40,6 @@ public:
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std::map<Language, std::string> GetLongMakers() const override;
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std::map<Language, std::string> GetDescriptions() const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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u64 GetFSTSize(const Partition& partition = PARTITION_NONE) const override;
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std::string GetApploaderDate(const Partition& partition = PARTITION_NONE) const override;
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u8 GetDiscNumber(const Partition& partition = PARTITION_NONE) const override;
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