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Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601
) to 7 years later (e0a47c1
), apparently without anyone reporting it.
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parent
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10 changed files with 0 additions and 35 deletions
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@ -179,7 +179,6 @@ void InfoPanel::LoadISODetails()
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m_maker_id->SetValue("0x" + StrToWxStr(m_opened_iso->GetMakerID()));
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m_revision->SetValue(StrToWxStr(std::to_string(m_opened_iso->GetRevision())));
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m_date->SetValue(StrToWxStr(m_opened_iso->GetApploaderDate()));
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m_fst->SetValue(StrToWxStr(std::to_string(m_opened_iso->GetFSTSize())));
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if (m_ios_version)
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{
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const IOS::ES::TMDReader tmd = m_opened_iso->GetTMD(m_opened_iso->GetGamePartition());
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@ -221,7 +220,6 @@ wxStaticBoxSizer* InfoPanel::CreateISODetailsSizer()
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{_("Maker ID:"), m_maker_id},
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{_("Revision:"), m_revision},
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{_("Apploader Date:"), m_date},
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{_("FST Size:"), m_fst},
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}};
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if (m_opened_iso->GetTMD(m_opened_iso->GetGamePartition()).IsValid())
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controls.emplace_back(_("IOS Version:"), m_ios_version);
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