Changes posmtx vertex attribute to integer.

This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
This commit is contained in:
Ryan Houdek 2014-04-24 02:30:05 -05:00
parent 99338daa8f
commit 2d8cfb89d7
3 changed files with 4 additions and 6 deletions

View file

@ -102,7 +102,7 @@ void SHADER::SetProgramBindings()
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "fposmtx");
glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx");
glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0");
glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1");