VideoCommon: move cached texture asset to 'CustomAsset' common code

This commit is contained in:
iwubcode 2023-06-20 18:59:55 -05:00
parent 5ad2d86cc7
commit 2dc24a9148
3 changed files with 18 additions and 9 deletions

View file

@ -267,7 +267,7 @@ bool TextureCacheBase::DidLinkedAssetsChange(const TCacheEntry& entry)
return false;
const auto last_asset_write_time = entry.linked_asset.m_asset->GetLastLoadedTime();
return last_asset_write_time > entry.linked_asset.m_last_write_time;
return last_asset_write_time > entry.linked_asset.m_cached_write_time;
}
RcTcacheEntry TextureCacheBase::ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette,
@ -1590,7 +1590,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
InvalidateTexture(oldest_entry);
}
CachedTextureAsset cached_texture_asset;
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> cached_texture_asset;
std::shared_ptr<VideoCommon::CustomTextureData> data = nullptr;
bool has_arbitrary_mipmaps = false;
std::shared_ptr<HiresTexture> hires_texture;