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Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
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2 changed files with 17 additions and 11 deletions
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@ -284,7 +284,6 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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return;
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case 0x0005: // AFC / unknown
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case 0x0021: // AFC / ADPCM???
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case 0x0009: // AFC / ADPCM
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MixAddVoice_AFC(PB, m_TempBuffer, _Size);
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break;
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@ -293,7 +292,14 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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MixAddVoice_PCM16(PB, m_TempBuffer, _Size);
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break;
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// Cases we're missing: 0x0008, 0x0020, 0x0021
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case 0x0008:
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case 0x0020:
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case 0x0021:
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PanicAlert("Unimplemented MixAddVoice format in zelda %04x", PB.Format);
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default:
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// TODO: Implement general decoder here
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PanicAlert("Unknown MixAddVoice format in zelda %04x", PB.Format);
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break;
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}
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