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Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache and stores the shader source code (without ever reading it back).
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11 changed files with 2 additions and 91 deletions
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@ -132,9 +132,6 @@ struct VideoConfig final
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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// Debugging
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bool bEnableShaderDebugging;
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// VideoSW Debugging
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int drawStart;
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int drawEnd;
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