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WX: Use TitleDatabase for getting title names
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3 changed files with 16 additions and 51 deletions
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@ -5,7 +5,6 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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@ -14,6 +13,11 @@
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#include <wx/bitmap.h>
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#include <wx/image.h>
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namespace Core
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{
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class TitleDatabase;
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}
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namespace DiscIO
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{
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enum class BlobType;
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@ -28,8 +32,7 @@ class PointerWrap;
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class GameListItem
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{
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public:
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GameListItem(const std::string& _rFileName,
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const std::unordered_map<std::string, std::string>& custom_titles);
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GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
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~GameListItem();
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// Reload settings after INI changes
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