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Add transform to graphics mod action data
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@ -39,6 +39,7 @@ struct DrawStarted
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bool* skip;
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std::optional<CustomPixelShader>* custom_pixel_shader;
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std::span<u8>* material_uniform_buffer;
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std::optional<Common::Matrix44>* transform;
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std::optional<MeshChunk>* mesh_chunk;
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u32* current_mesh_index;
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bool* more_data;
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