Add transform to graphics mod action data

This commit is contained in:
iwubcode 2024-02-04 15:32:18 -06:00
commit 2fcd0aedb8

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@ -39,6 +39,7 @@ struct DrawStarted
bool* skip;
std::optional<CustomPixelShader>* custom_pixel_shader;
std::span<u8>* material_uniform_buffer;
std::optional<Common::Matrix44>* transform;
std::optional<MeshChunk>* mesh_chunk;
u32* current_mesh_index;
bool* more_data;