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NetPlay: Sync CPU engine between NetPlay clients/servers
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commit
3046d0e701
5 changed files with 6 additions and 1 deletions
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@ -215,6 +215,7 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
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SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
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SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
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