NetPlay: Sync CPU engine between NetPlay clients/servers

This commit is contained in:
Jasper St. Pierre 2014-01-08 17:58:27 -05:00
commit 3046d0e701
5 changed files with 6 additions and 1 deletions

View file

@ -12,6 +12,7 @@
struct NetSettings
{
bool m_CPUthread;
int m_CPUcore;
bool m_DSPHLE;
bool m_DSPEnableJIT;
bool m_WriteToMemcard;
@ -27,7 +28,7 @@ struct Rpt : public std::vector<u8>
typedef std::vector<u8> NetWiimote;
#define NETPLAY_VERSION "Dolphin NetPlay 2013-09-22"
#define NETPLAY_VERSION "Dolphin NetPlay 2014-01-08"
const int NETPLAY_INITIAL_GCTIME = 1272737767;