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NetPlay: Sync CPU engine between NetPlay clients/servers
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commit
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5 changed files with 6 additions and 1 deletions
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@ -536,6 +536,7 @@ bool NetPlayServer::StartGame(const std::string &path)
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spac << (MessageId)NP_MSG_START_GAME;
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spac << m_current_game;
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spac << m_settings.m_CPUthread;
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spac << m_settings.m_CPUcore;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_WriteToMemcard;
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