NetPlay: Sync CPU engine between NetPlay clients/servers

This commit is contained in:
Jasper St. Pierre 2014-01-08 17:58:27 -05:00
commit 3046d0e701
5 changed files with 6 additions and 1 deletions

View file

@ -536,6 +536,7 @@ bool NetPlayServer::StartGame(const std::string &path)
spac << (MessageId)NP_MSG_START_GAME;
spac << m_current_game;
spac << m_settings.m_CPUthread;
spac << m_settings.m_CPUcore;
spac << m_settings.m_DSPEnableJIT;
spac << m_settings.m_DSPHLE;
spac << m_settings.m_WriteToMemcard;