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Change default netplay buffer to 5.
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ NetPlayServer::NetPlayServer(const u16 port) : is_connected(false), m_is_running
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m_do_loop = true;
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m_selector.Add(m_socket);
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m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
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m_target_buffer_size = 20;
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m_target_buffer_size = 5;
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}
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}
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