fix formatting uglies introduced in glsl-master branch

This commit is contained in:
Shawn Hoffman 2011-12-26 00:15:54 -05:00 committed by Sonicadvance1
parent 4a4833e617
commit 31a8424bcc
15 changed files with 1061 additions and 1051 deletions

View file

@ -20,7 +20,6 @@
#include "GLUtil.h"
#include <cmath>
#include <assert.h>
#include "Statistics.h"
#include "VideoConfig.h"
@ -51,62 +50,63 @@ bool PixelShaderCache::ShaderEnabled;
PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
PIXELSHADERUID PixelShaderCache::last_uid;
void(*pSetPSConstant4f)(unsigned int, float, float, float, float);
void(*pSetPSConstant4fv)(unsigned int, const float*);
void(*pSetMultiPSConstant4fv)(unsigned int, unsigned int, const float*);
void (*pSetPSConstant4f)(unsigned int, float, float, float, float);
void (*pSetPSConstant4fv)(unsigned int, const float*);
void (*pSetMultiPSConstant4fv)(unsigned int, unsigned int, const float*);
bool (*pCompilePixelShader)(FRAGMENTSHADER&, const char*);
GLuint PixelShaderCache::GetDepthMatrixProgram()
{
return s_DepthMatrixProgram.glprogid;
return s_DepthMatrixProgram.glprogid;
}
GLuint PixelShaderCache::GetColorMatrixProgram()
{
return s_ColorMatrixProgram.glprogid;
return s_ColorMatrixProgram.glprogid;
}
void PixelShaderCache::Init()
{
ShaderEnabled = true;
CurrentShader = 0;
last_entry = NULL;
GL_REPORT_ERRORD();
ShaderEnabled = true;
CurrentShader = 0;
last_entry = NULL;
GL_REPORT_ERRORD();
s_displayCompileAlert = true;
s_displayCompileAlert = true;
if(g_ActiveConfig.bUseGLSL)
{
if (g_ActiveConfig.bUseGLSL)
{
pSetPSConstant4f = SetGLSLPSConstant4f;
pSetPSConstant4fv = SetGLSLPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiGLSLPSConstant4fv;
pCompilePixelShader = CompileGLSLPixelShader;
}
else
{
}
else
{
pSetPSConstant4f = SetCGPSConstant4f;
pSetPSConstant4fv = SetCGPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv;
pCompilePixelShader = CompileCGPixelShader;
glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
}
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
if(s_nMaxPixelInstructions == 0) // Some combination of drivers and hardware returns zero for some reason.
s_nMaxPixelInstructions = 4096;
if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxPixelInstructions = 4096;
if (s_nMaxPixelInstructions == 0) // Some combination of drivers and hardware returns zero for some reason.
s_nMaxPixelInstructions = 4096;
if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxPixelInstructions = 4096;
#if CG_VERSION_NUM == 2100
if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
{
s_nMaxPixelInstructions = 4096;
}
if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
{
s_nMaxPixelInstructions = 4096;
}
#endif
int maxinst, maxattribs;
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
INFO_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d", s_nMaxPixelInstructions, maxinst, maxattribs);
if(g_ActiveConfig.bUseGLSL)
int maxinst, maxattribs;
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
INFO_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d", s_nMaxPixelInstructions, maxinst, maxattribs);
if (g_ActiveConfig.bUseGLSL)
{
char pmatrixprog[2048];
sprintf(pmatrixprog, "#version %s\n"
@ -137,14 +137,14 @@ void PixelShaderCache::Init()
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "uniform ",
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "};" : "",
C_COLORS+5, C_COLORS+6, C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);
if (!PixelShaderCache::CompilePixelShader(s_ColorMatrixProgram, pmatrixprog))
{
ERROR_LOG(VIDEO, "Failed to create color matrix fragment program");
s_ColorMatrixProgram.Destroy();
}
sprintf(pmatrixprog, "#version %s\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"%s\n"
@ -183,7 +183,7 @@ void PixelShaderCache::Init()
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "uniform ",
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "};" : "",
C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);
if (!PixelShaderCache::CompilePixelShader(s_DepthMatrixProgram, pmatrixprog))
{
ERROR_LOG(VIDEO, "Failed to create depth matrix fragment program");
@ -194,20 +194,20 @@ void PixelShaderCache::Init()
{
char pmatrixprog[2048];
sprintf(pmatrixprog, "!!ARBfp1.0"
"TEMP R0;\n"
"TEMP R1;\n"
"PARAM K0 = { 0.5, 0.5, 0.5, 0.5};\n"
"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
"MUL R0, R0, program.env[%d];\n"
"ADD R0, R0, K0;\n"
"FLR R0, R0;\n"
"MUL R0, R0, program.env[%d];\n"
"DP4 R1.x, R0, program.env[%d];\n"
"DP4 R1.y, R0, program.env[%d];\n"
"DP4 R1.z, R0, program.env[%d];\n"
"DP4 R1.w, R0, program.env[%d];\n"
"ADD result.color, R1, program.env[%d];\n"
"END\n",C_COLORS+5,C_COLORS+6, C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);
"TEMP R0;\n"
"TEMP R1;\n"
"PARAM K0 = { 0.5, 0.5, 0.5, 0.5};\n"
"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
"MUL R0, R0, program.env[%d];\n"
"ADD R0, R0, K0;\n"
"FLR R0, R0;\n"
"MUL R0, R0, program.env[%d];\n"
"DP4 R1.x, R0, program.env[%d];\n"
"DP4 R1.y, R0, program.env[%d];\n"
"DP4 R1.z, R0, program.env[%d];\n"
"DP4 R1.w, R0, program.env[%d];\n"
"ADD result.color, R1, program.env[%d];\n"
"END\n",C_COLORS+5,C_COLORS+6, C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);
glGenProgramsARB(1, &s_ColorMatrixProgram.glprogid);
SetCurrentShader(s_ColorMatrixProgram.glprogid);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
@ -219,50 +219,50 @@ void PixelShaderCache::Init()
}
sprintf(pmatrixprog, "!!ARBfp1.0\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
//16777215/16777216*256, 1/255, 256, 0
"PARAM K0 = { 255.99998474121, 0.003921568627451, 256.0, 0.0};\n"
"PARAM K1 = { 15.0, 0.066666666666, 0.0, 0.0};\n"
//sample the depth value
"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
//16777215/16777216*256, 1/255, 256, 0
"PARAM K0 = { 255.99998474121, 0.003921568627451, 256.0, 0.0};\n"
"PARAM K1 = { 15.0, 0.066666666666, 0.0, 0.0};\n"
//sample the depth value
"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
//scale from [0*16777216..1*16777216] to
//[0*16777215..1*16777215], multiply by 256
"MUL R0, R2.x, K0.x;\n" // *16777215/16777216*256
//scale from [0*16777216..1*16777216] to
//[0*16777215..1*16777215], multiply by 256
"MUL R0, R2.x, K0.x;\n" // *16777215/16777216*256
//It is easy to get bad results due to low precision
//here, for example converting like this:
//MUL R0,R0,{ 65536, 256, 1, 16777216 }
//FRC R0,R0
//gives {?, 128/255, 254/255, ?} for depth value 254/255
//on some gpus
//It is easy to get bad results due to low precision
//here, for example converting like this:
//MUL R0,R0,{ 65536, 256, 1, 16777216 }
//FRC R0,R0
//gives {?, 128/255, 254/255, ?} for depth value 254/255
//on some gpus
"FLR R0.x,R0;\n" //bits 31..24
"FLR R0.x,R0;\n" //bits 31..24
"SUB R0.yzw,R0,R0.x;\n" //subtract bits 31..24 from rest
"MUL R0.yzw,R0,K0.z;\n" // *256
"FLR R0.y,R0;\n" //bits 23..16
"SUB R0.yzw,R0,R0.x;\n" //subtract bits 31..24 from rest
"MUL R0.yzw,R0,K0.z;\n" // *256
"FLR R0.y,R0;\n" //bits 23..16
"SUB R0.zw,R0,R0.y;\n" //subtract bits 23..16 from rest
"MUL R0.zw,R0,K0.z;\n" // *256
"FLR R0.z,R0;\n" //bits 15..8
"SUB R0.zw,R0,R0.y;\n" //subtract bits 23..16 from rest
"MUL R0.zw,R0,K0.z;\n" // *256
"FLR R0.z,R0;\n" //bits 15..8
"MOV R0.w,R0.x;\n" //duplicate bit 31..24
"MOV R0.w,R0.x;\n" //duplicate bit 31..24
"MUL R0,R0,K0.y;\n" // /255
"MUL R0,R0,K0.y;\n" // /255
"MUL R0.w,R0,K1.x;\n" // *15
"FLR R0.w,R0;\n" //bits 31..28
"MUL R0.w,R0,K1.y;\n" // /15
"MUL R0.w,R0,K1.x;\n" // *15
"FLR R0.w,R0;\n" //bits 31..28
"MUL R0.w,R0,K1.y;\n" // /15
"DP4 R1.x, R0, program.env[%d];\n"
"DP4 R1.y, R0, program.env[%d];\n"
"DP4 R1.z, R0, program.env[%d];\n"
"DP4 R1.w, R0, program.env[%d];\n"
"ADD result.color, R1, program.env[%d];\n"
"END\n", C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);
"DP4 R1.x, R0, program.env[%d];\n"
"DP4 R1.y, R0, program.env[%d];\n"
"DP4 R1.z, R0, program.env[%d];\n"
"DP4 R1.w, R0, program.env[%d];\n"
"ADD result.color, R1, program.env[%d];\n"
"END\n", C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);
glGenProgramsARB(1, &s_DepthMatrixProgram.glprogid);
SetCurrentShader(s_DepthMatrixProgram.glprogid);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
@ -280,71 +280,71 @@ void PixelShaderCache::Shutdown()
{
s_ColorMatrixProgram.Destroy();
s_DepthMatrixProgram.Destroy();
PSCache::iterator iter = PixelShaders.begin();
for (; iter != PixelShaders.end(); iter++)
iter->second.Destroy();
PixelShaders.clear();
PSCache::iterator iter = PixelShaders.begin();
for (; iter != PixelShaders.end(); iter++)
iter->second.Destroy();
PixelShaders.clear();
}
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
PIXELSHADERUID uid;
GetPixelShaderId(&uid, dstAlphaMode, components);
PIXELSHADERUID uid;
GetPixelShaderId(&uid, dstAlphaMode, components);
// Check if the shader is already set
if (last_entry)
{
if (uid == last_uid)
// Check if the shader is already set
if (last_entry)
{
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
return &last_entry->shader;
if (uid == last_uid)
{
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
return &last_entry->shader;
}
}
}
last_uid = uid;
last_uid = uid;
PSCache::iterator iter = PixelShaders.find(uid);
if (iter != PixelShaders.end())
{
PSCacheEntry &entry = iter->second;
last_entry = &entry;
PSCache::iterator iter = PixelShaders.find(uid);
if (iter != PixelShaders.end())
{
PSCacheEntry &entry = iter->second;
last_entry = &entry;
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
return &last_entry->shader;
}
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
return &last_entry->shader;
}
// Make an entry in the table
PSCacheEntry& newentry = PixelShaders[uid];
last_entry = &newentry;
const char *code = GeneratePixelShaderCode(dstAlphaMode, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL, components);
// Make an entry in the table
PSCacheEntry& newentry = PixelShaders[uid];
last_entry = &newentry;
const char *code = GeneratePixelShaderCode(dstAlphaMode, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL, components);
if (g_ActiveConfig.bEnableShaderDebugging && code)
{
GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
newentry.shader.strprog = code;
}
if (g_ActiveConfig.bEnableShaderDebugging && code)
{
GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
newentry.shader.strprog = code;
}
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
SaveData(szTemp, code);
}
SaveData(szTemp, code);
}
#endif
if (!code || !CompilePixelShader(newentry.shader, code)) {
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return NULL;
}
if (!code || !CompilePixelShader(newentry.shader, code)) {
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return NULL;
}
INCSTAT(stats.numPixelShadersCreated);
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return &last_entry->shader;
INCSTAT(stats.numPixelShadersCreated);
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return &last_entry->shader;
}
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
@ -352,35 +352,32 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
return pCompilePixelShader(ps, pstrprogram);
}
//Disable Fragment programs and reset the selected Program
// Disable Fragment programs and reset the selected Program
void PixelShaderCache::DisableShader()
{
if(g_ActiveConfig.bUseGLSL)
assert(true);
if(ShaderEnabled)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
ShaderEnabled = false;
}
if (ShaderEnabled)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
ShaderEnabled = false;
}
}
//bind a program if is diferent from the binded oone
// bind a program if is different from the binded oone
void PixelShaderCache::SetCurrentShader(GLuint Shader)
{
if(g_ActiveConfig.bUseGLSL)
assert(true);
if(!ShaderEnabled)
{
glEnable(GL_FRAGMENT_PROGRAM_ARB);
ShaderEnabled = true;
}
if(CurrentShader != Shader)
{
if(Shader != 0)
CurrentShader = Shader;
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, CurrentShader);
}
if (!ShaderEnabled)
{
glEnable(GL_FRAGMENT_PROGRAM_ARB);
ShaderEnabled = true;
}
if (CurrentShader != Shader)
{
if (Shader != 0)
CurrentShader = Shader;
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, CurrentShader);
}
}
// GLSL Specific
bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
{
@ -404,12 +401,12 @@ bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
GLchar* infoLog = new GLchar[length];
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
WARN_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
char szTemp[MAX_PATH];
sprintf(szTemp, "ps_%d.txt", result);
FILE *fp = fopen(szTemp, "wb");
fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
fclose(fp);
char szTemp[MAX_PATH];
sprintf(szTemp, "ps_%d.txt", result);
FILE *fp = fopen(szTemp, "wb");
fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
fclose(fp);
delete[] infoLog;
}
// Don't try to use this shader
@ -422,40 +419,43 @@ bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
ps.bGLSL = true;
return true;
}
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
if (!strcmp(name, UniformNames[a]))
PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if(tmp.UniformLocations[a] == -1)
return;
else
{
glUniform4fv(tmp.UniformLocations[a] + offset, count, f);
return;
}
if (!strcmp(name, UniformNames[a]))
{
if (tmp.UniformLocations[a] == -1)
return;
else
{
glUniform4fv(tmp.UniformLocations[a] + offset, count, f);
return;
}
}
}
}
void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float const f[4] = {f1, f2, f3, f4};
float const f[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if ( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
for (unsigned int a = 0; a < 10; ++a)
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
}
void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
@ -465,15 +465,15 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if ( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
for (unsigned int a = 0; a < 10; ++a)
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
}
void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
@ -483,115 +483,117 @@ void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, co
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
for (unsigned int a = 0; a < 10; ++a)
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
return;
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
return;
}
}
}
}
// CG Specific
// CG Specific
bool CompileCGPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
{
GLenum err = GL_REPORT_ERROR();
if (err != GL_NO_ERROR)
{
ERROR_LOG(VIDEO, "glError %08x before PS!", err);
}
GLenum err = GL_REPORT_ERROR();
if (err != GL_NO_ERROR)
{
ERROR_LOG(VIDEO, "glError %08x before PS!", err);
}
#if defined HAVE_CG && HAVE_CG
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", NULL);
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", NULL);
// handle errors
if (!cgIsProgram(tempprog))
{
cgDestroyProgram(tempprog);
// handle errors
if (!cgIsProgram(tempprog))
{
cgDestroyProgram(tempprog);
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "bad_ps_%04i.txt", num_failures++);
std::ofstream file(szTemp);
file << pstrprogram;
file.close();
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "bad_ps_%04i.txt", num_failures++);
std::ofstream file(szTemp);
file << pstrprogram;
file.close();
PanicAlert("Failed to compile pixel shader %d!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%d):\n%s",
num_failures - 1, szTemp,
g_cgfProf,
cgGetLastListing(g_cgcontext));
PanicAlert("Failed to compile pixel shader %d!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%d):\n%s",
num_failures - 1, szTemp,
g_cgfProf,
cgGetLastListing(g_cgcontext));
return false;
}
// handle warnings
if (cgGetError() != CG_NO_ERROR)
{
WARN_LOG(VIDEO, "Warnings on compile ps %s:", cgGetLastListing(g_cgcontext));
WARN_LOG(VIDEO, "%s", pstrprogram);
}
// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
// It SHOULD not have any nasty side effects though - but you never know...
char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
char *plocal = strstr(pcompiledprog, "program.local");
while (plocal != NULL)
{
const char *penv = " program.env";
memcpy(plocal, penv, 13);
plocal = strstr(plocal+13, "program.local");
}
glGenProgramsARB(1, &ps.glprogid);
ps.bGLSL = false;
PixelShaderCache::SetCurrentShader(ps.glprogid);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
err = GL_REPORT_ERROR();
if (err != GL_NO_ERROR)
{
GLint error_pos, native_limit;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native_limit);
// Error occur
if (error_pos != -1) {
const char *program_error = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);
char line[256];
strncpy(line, (const char *)pcompiledprog + error_pos, 255);
line[255] = 0;
ERROR_LOG(VIDEO, "Error at %i: %s", error_pos, program_error);
ERROR_LOG(VIDEO, "Line dump: \n%s", line);
} else if (native_limit != -1) {
ERROR_LOG(VIDEO, "Hit limit? %i", native_limit);
// TODO
return false;
}
ERROR_LOG(VIDEO, "%s", pstrprogram);
ERROR_LOG(VIDEO, "%s", pcompiledprog);
}
cgDestroyProgram(tempprog);
// handle warnings
if (cgGetError() != CG_NO_ERROR)
{
WARN_LOG(VIDEO, "Warnings on compile ps %s:", cgGetLastListing(g_cgcontext));
WARN_LOG(VIDEO, "%s", pstrprogram);
}
// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
// It SHOULD not have any nasty side effects though - but you never know...
char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
char *plocal = strstr(pcompiledprog, "program.local");
while (plocal != NULL)
{
const char *penv = " program.env";
memcpy(plocal, penv, 13);
plocal = strstr(plocal+13, "program.local");
}
glGenProgramsARB(1, &ps.glprogid);
ps.bGLSL = false;
PixelShaderCache::SetCurrentShader(ps.glprogid);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
err = GL_REPORT_ERROR();
if (err != GL_NO_ERROR)
{
GLint error_pos, native_limit;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native_limit);
// Error occur
if (error_pos != -1) {
const char *program_error = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);
char line[256];
strncpy(line, (const char *)pcompiledprog + error_pos, 255);
line[255] = 0;
ERROR_LOG(VIDEO, "Error at %i: %s", error_pos, program_error);
ERROR_LOG(VIDEO, "Line dump: \n%s", line);
} else if (native_limit != -1) {
ERROR_LOG(VIDEO, "Hit limit? %i", native_limit);
// TODO
}
ERROR_LOG(VIDEO, "%s", pstrprogram);
ERROR_LOG(VIDEO, "%s", pcompiledprog);
}
cgDestroyProgram(tempprog);
#endif
return true;
return true;
}
void SetCGPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float f[4] = { f1, f2, f3, f4 };
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
float f[4] = { f1, f2, f3, f4 };
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void SetCGPSConstant4fv(unsigned int const_number, const float *f)
{
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void SetMultiCGPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
for (unsigned int i = 0; i < count; i++,f+=4)
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
for (unsigned int i = 0; i < count; i++,f+=4)
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
}
// Renderer functions
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{