fix formatting uglies introduced in glsl-master branch

This commit is contained in:
Shawn Hoffman 2011-12-26 00:15:54 -05:00 committed by Sonicadvance1
commit 31a8424bcc
15 changed files with 1061 additions and 1051 deletions

View file

@ -32,7 +32,7 @@ struct VERTEXSHADER
VERTEXSHADER() : glprogid(0), bGLSL(0) {}
void Destroy()
{
if(bGLSL)
if (bGLSL)
glDeleteShader(glprogid);
else
glDeleteProgramsARB(1, &glprogid);