mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-16 15:21:41 +00:00
Common: Add alignment header
Gets rid of duplicated alignment code.
This commit is contained in:
parent
7192789c11
commit
31ccfffd38
32 changed files with 146 additions and 119 deletions
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include "Common/Align.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/LinearDiskCache.h"
|
||||
|
@ -457,7 +458,8 @@ public:
|
|||
|
||||
void PixelShaderCache::Init()
|
||||
{
|
||||
unsigned int cbsize = ROUND_UP(sizeof(PixelShaderConstants), 16); // must be a multiple of 16
|
||||
unsigned int cbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(PixelShaderConstants)),
|
||||
16); // must be a multiple of 16
|
||||
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER,
|
||||
D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
|
||||
D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue