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Common: Add alignment header
Gets rid of duplicated alignment code.
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parent
7192789c11
commit
31ccfffd38
32 changed files with 146 additions and 119 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D12/FramebufferManager.h"
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#include "Common/Align.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DCommandListManager.h"
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@ -324,8 +325,8 @@ void FramebufferManager::InitializeEFBAccessCopies()
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buf12->Release();
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// EFB access - color staging/readback buffer
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m_efb.color_access_readback_pitch =
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D3D::AlignValue(EFB_WIDTH * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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m_efb.color_access_readback_pitch = Common::AlignUp(static_cast<u32>(EFB_WIDTH * sizeof(u32)),
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D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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texdesc12 = CD3DX12_RESOURCE_DESC::Buffer(m_efb.color_access_readback_pitch * EFB_HEIGHT);
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hr = D3D::device12->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK), D3D12_HEAP_FLAG_NONE, &texdesc12,
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@ -347,8 +348,8 @@ void FramebufferManager::InitializeEFBAccessCopies()
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buf12->Release();
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// EFB access - depth staging/readback buffer
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m_efb.depth_access_readback_pitch =
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D3D::AlignValue(EFB_WIDTH * sizeof(float), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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m_efb.depth_access_readback_pitch = Common::AlignUp(static_cast<u32>(EFB_WIDTH * sizeof(float)),
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D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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texdesc12 = CD3DX12_RESOURCE_DESC::Buffer(m_efb.depth_access_readback_pitch * EFB_HEIGHT);
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hr = D3D::device12->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK), D3D12_HEAP_FLAG_NONE, &texdesc12,
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