Common: Add alignment header

Gets rid of duplicated alignment code.
This commit is contained in:
Léo Lam 2016-11-27 11:56:22 +01:00
parent 7192789c11
commit 31ccfffd38
32 changed files with 146 additions and 119 deletions

View file

@ -8,11 +8,13 @@
#include <string>
#include <utility>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
@ -511,8 +513,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat);
const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat);
unsigned int expandedWidth = ROUND_UP(width, bsw);
unsigned int expandedHeight = ROUND_UP(height, bsh);
unsigned int expandedWidth = Common::AlignUp(width, bsw);
unsigned int expandedHeight = Common::AlignUp(height, bsh);
const unsigned int nativeW = width;
const unsigned int nativeH = height;
@ -546,8 +548,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
for (u32 level = 1; level != tex_levels; ++level)
{
// We still need to calculate the original size of the mips
const u32 expanded_mip_width = ROUND_UP(CalculateLevelSize(width, level), bsw);
const u32 expanded_mip_height = ROUND_UP(CalculateLevelSize(height, level), bsh);
const u32 expanded_mip_width = Common::AlignUp(CalculateLevelSize(width, level), bsw);
const u32 expanded_mip_height = Common::AlignUp(CalculateLevelSize(height, level), bsh);
additional_mips_size +=
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
@ -846,8 +848,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
{
const u32 mip_width = CalculateLevelSize(width, level);
const u32 mip_height = CalculateLevelSize(height, level);
const u32 expanded_mip_width = ROUND_UP(mip_width, bsw);
const u32 expanded_mip_height = ROUND_UP(mip_height, bsh);
const u32 expanded_mip_width = Common::AlignUp(mip_width, bsw);
const u32 expanded_mip_height = Common::AlignUp(mip_height, bsh);
const u8*& mip_src_data = from_tmem ? ((level % 2) ? ptr_odd : ptr_even) : src_data;
const u8* tlut = &texMem[tlutaddr];
@ -1235,8 +1237,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat);
// Round up source height to multiple of block size
u32 actualHeight = ROUND_UP(tex_h, blockH);
const u32 actualWidth = ROUND_UP(tex_w, blockW);
u32 actualHeight = Common::AlignUp(tex_h, blockH);
const u32 actualWidth = Common::AlignUp(tex_w, blockW);
u32 num_blocks_y = actualHeight / blockH;
const u32 num_blocks_x = actualWidth / blockW;
@ -1429,7 +1431,7 @@ u32 TextureCacheBase::TCacheEntryBase::BytesPerRow() const
const u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
// Round up source height to multiple of block size
const u32 actualWidth = ROUND_UP(native_width, blockW);
const u32 actualWidth = Common::AlignUp(native_width, blockW);
const u32 numBlocksX = actualWidth / blockW;
@ -1443,7 +1445,7 @@ u32 TextureCacheBase::TCacheEntryBase::NumBlocksY() const
{
u32 blockH = TexDecoder_GetBlockHeightInTexels(format);
// Round up source height to multiple of block size
u32 actualHeight = ROUND_UP(native_height, blockH);
u32 actualHeight = Common::AlignUp(native_height, blockH);
return actualHeight / blockH;
}