Fixes spacing for "for", "while", "switch" and "if"

Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
This commit is contained in:
Matthew Parlane 2014-03-11 00:30:55 +13:00
commit 31cfc73a09
189 changed files with 1250 additions and 1159 deletions

View file

@ -126,7 +126,7 @@ void UnloadDXGI()
if (!dxgi_dll_ref) return;
if (--dxgi_dll_ref != 0) return;
if(hDXGIDll) FreeLibrary(hDXGIDll);
if (hDXGIDll) FreeLibrary(hDXGIDll);
hDXGIDll = nullptr;
PCreateDXGIFactory = nullptr;
}
@ -136,7 +136,7 @@ void UnloadD3D()
if (!d3d_dll_ref) return;
if (--d3d_dll_ref != 0) return;
if(hD3DDll) FreeLibrary(hD3DDll);
if (hD3DDll) FreeLibrary(hD3DDll);
hD3DDll = nullptr;
PD3D11CreateDevice = nullptr;
PD3D11CreateDeviceAndSwapChain = nullptr;
@ -365,22 +365,22 @@ void Close()
const char* VertexShaderVersionString()
{
if(featlevel == D3D_FEATURE_LEVEL_11_0) return "vs_5_0";
else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "vs_4_1";
if (featlevel == D3D_FEATURE_LEVEL_11_0) return "vs_5_0";
else if (featlevel == D3D_FEATURE_LEVEL_10_1) return "vs_4_1";
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "vs_4_0";
}
const char* GeometryShaderVersionString()
{
if(featlevel == D3D_FEATURE_LEVEL_11_0) return "gs_5_0";
else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "gs_4_1";
if (featlevel == D3D_FEATURE_LEVEL_11_0) return "gs_5_0";
else if (featlevel == D3D_FEATURE_LEVEL_10_1) return "gs_4_1";
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "gs_4_0";
}
const char* PixelShaderVersionString()
{
if(featlevel == D3D_FEATURE_LEVEL_11_0) return "ps_5_0";
else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "ps_4_1";
if (featlevel == D3D_FEATURE_LEVEL_11_0) return "ps_5_0";
else if (featlevel == D3D_FEATURE_LEVEL_10_1) return "ps_4_1";
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "ps_4_0";
}

View file

@ -35,13 +35,13 @@ public:
int AppendData(void* data, int size, int vertex_size)
{
D3D11_MAPPED_SUBRESOURCE map;
if(offset + size >= max_size)
if (offset + size >= max_size)
{
// wrap buffer around and notify observers
offset = 0;
context->Map(buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
for(bool* observer : observers)
for (bool* observer : observers)
*observer = true;
}
else
@ -623,10 +623,10 @@ void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2)
{ x2, y1, 0.f, Color },
};
if(cq_observer ||
draw_quad_data.x1 != x1 || draw_quad_data.y1 != y1 ||
draw_quad_data.x2 != x2 || draw_quad_data.y2 != y2 ||
draw_quad_data.col != Color)
if (cq_observer ||
draw_quad_data.x1 != x1 || draw_quad_data.y1 != y1 ||
draw_quad_data.x2 != x2 || draw_quad_data.y2 != y2 ||
draw_quad_data.col != Color)
{
cq_offset = util_vbuf->AppendData(coords, sizeof(coords), sizeof(ColVertex));
cq_observer = false;

View file

@ -29,7 +29,7 @@ template<typename T> AutoState<T>::AutoState(const AutoState<T> &source)
template<typename T> AutoState<T>::~AutoState()
{
if(state) ((T*)state)->Release();
if (state) ((T*)state)->Release();
state = nullptr;
}
@ -77,4 +77,4 @@ void StateManager::Apply()
} // namespace
} // namespace DX11
} // namespace DX11

View file

@ -174,7 +174,7 @@ const char reint_rgba6_to_rgb8_msaa[] = {
" int width, height, samples;\n"
" Tex0.GetDimensions(width, height, samples);\n"
" float4 texcol = 0;\n"
" for(int i = 0; i < samples; ++i)\n"
" for (int i = 0; i < samples; ++i)\n"
" texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n"
" texcol /= samples;\n"
" int4 src6 = round(texcol * 63.f);\n"
@ -216,7 +216,7 @@ const char reint_rgb8_to_rgba6_msaa[] = {
" int width, height, samples;\n"
" Tex0.GetDimensions(width, height, samples);\n"
" float4 texcol = 0;\n"
" for(int i = 0; i < samples; ++i)\n"
" for (int i = 0; i < samples; ++i)\n"
" texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n"
" texcol /= samples;\n"
" int4 src8 = round(texcol * 255.f);\n"

View file

@ -233,7 +233,7 @@ Renderer::Renderer()
0.f, 1 << g_ActiveConfig.iMaxAnisotropy,
D3D11_COMPARISON_ALWAYS, border,
-D3D11_FLOAT32_MAX, D3D11_FLOAT32_MAX);
if(g_ActiveConfig.iMaxAnisotropy != 0) gx_state.sampdc[k].Filter = D3D11_FILTER_ANISOTROPIC;
if (g_ActiveConfig.iMaxAnisotropy != 0) gx_state.sampdc[k].Filter = D3D11_FILTER_ANISOTROPIC;
}
// Clear EFB textures
@ -362,7 +362,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// Take the mean of the resulting dimensions; TODO: Don't use the center pixel, compute the average color instead
D3D11_RECT RectToLock;
if(type == PEEK_COLOR || type == PEEK_Z)
if (type == PEEK_COLOR || type == PEEK_Z)
{
RectToLock.left = (targetPixelRc.left + targetPixelRc.right) / 2;
RectToLock.top = (targetPixelRc.top + targetPixelRc.bottom) / 2;
@ -409,7 +409,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
float val = *(float*)map.pData;
u32 ret = 0;
if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
ret = ((u32)(val * 0xffff));
@ -433,7 +433,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// read the data from system memory
D3D::context->Map(read_tex, 0, D3D11_MAP_READ, 0, &map);
u32 ret = 0;
if(map.pData)
if (map.pData)
ret = *(u32*)map.pData;
D3D::context->Unmap(read_tex, 0);
@ -448,13 +448,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
ret = RGBA8ToRGB565ToRGBA8(ret);
}
if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
{
ret |= 0xFF000000;
}
if(alpha_read_mode.ReadMode == 2) return ret; // GX_READ_NONE
else if(alpha_read_mode.ReadMode == 1) return (ret | 0xFF000000); // GX_READ_FF
if (alpha_read_mode.ReadMode == 2) return ret; // GX_READ_NONE
else if (alpha_read_mode.ReadMode == 1) return (ret | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (ret & 0x00FFFFFF); // GX_READ_00
}
else //if(type == POKE_COLOR)
@ -784,7 +784,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
s_television.Submit(xfbAddr, fbWidth, fbHeight);
s_television.Render();
}
else if(g_ActiveConfig.bUseXFB)
else if (g_ActiveConfig.bUseXFB)
{
const XFBSourceBase* xfbSource;
@ -1084,7 +1084,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
// TODO: unnecessary state changes, we should store a list of shader resources
//if (shader_resources[stage])
{
if(g_ActiveConfig.iMaxAnisotropy > 0) gx_state.sampdc[stage].Filter = D3D11_FILTER_ANISOTROPIC;
if (g_ActiveConfig.iMaxAnisotropy > 0) gx_state.sampdc[stage].Filter = D3D11_FILTER_ANISOTROPIC;
hr = D3D::device->CreateSamplerState(&gx_state.sampdc[stage], &samplerstate[stage]);
if (FAILED(hr)) PanicAlert("Fail %s %d, stage=%d\n", __FILE__, __LINE__, stage);
else D3D::SetDebugObjectName((ID3D11DeviceChild*)samplerstate[stage], "sampler state used to emulate the GX pipeline");

View file

@ -353,7 +353,7 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
GLuint src_texture = 0;
if(m_msaaSamples > 1)
if (m_msaaSamples > 1)
{
// MSAA mode, so resolve first
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_efbFramebuffer);

View file

@ -64,9 +64,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
GLsizei stringBufferUsage = 0;
glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
if(Result && stringBufferUsage) {
if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
} else if(!Result) {
} else if (!Result) {
ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
} else {
DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
@ -80,9 +80,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
if(Result && stringBufferUsage) {
if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
} else if(!Result) {
} else if (!Result) {
ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
} else {
DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
@ -97,9 +97,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetProgramiv(programID, GL_LINK_STATUS, &Result);
glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
if(Result && stringBufferUsage) {
if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
} else if(!Result && !shader_errors) {
} else if (!Result && !shader_errors) {
ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
}
#endif

View file

@ -77,7 +77,7 @@ void BindTargetFramebuffer ()
void BlitToScreen()
{
if(!s_enable) return;
if (!s_enable) return;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glViewport(0, 0, s_width, s_height);
@ -101,7 +101,7 @@ void Update ( u32 width, u32 height )
{
ApplyShader();
if(s_enable && (width != s_width || height != s_height)) {
if (s_enable && (width != s_width || height != s_height)) {
s_width = width;
s_height = height;
@ -133,7 +133,7 @@ void ApplyShader()
// Fallback to shared user dir
path = File::GetSysDirectory() + SHADERS_DIR DIR_SEP + g_ActiveConfig.sPostProcessingShader + ".glsl";
}
if(!File::ReadFileToString(path.c_str(), code)) {
if (!File::ReadFileToString(path.c_str(), code)) {
ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
return;
}

View file

@ -47,9 +47,9 @@ void SHADER::SetProgramVariables()
GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
if(PSBlock_id != -1)
if (PSBlock_id != -1)
glUniformBlockBinding(glprogid, PSBlock_id, 1);
if(VSBlock_id != -1)
if (VSBlock_id != -1)
glUniformBlockBinding(glprogid, VSBlock_id, 2);
}
@ -89,7 +89,7 @@ void SHADER::SetProgramBindings()
glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
for(int i=0; i<8; i++) {
for (int i=0; i<8; i++) {
char attrib_name[8];
snprintf(attrib_name, 8, "tex%d", i);
glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB+i, attrib_name);
@ -98,7 +98,7 @@ void SHADER::SetProgramBindings()
void SHADER::Bind()
{
if(CurrentProgram != glprogid)
if (CurrentProgram != glprogid)
{
glUseProgram(glprogid);
CurrentProgram = glprogid;
@ -107,7 +107,7 @@ void SHADER::Bind()
void ProgramShaderCache::UploadConstants()
{
if(PixelShaderManager::dirty || VertexShaderManager::dirty)
if (PixelShaderManager::dirty || VertexShaderManager::dirty)
{
auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
@ -210,7 +210,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
if(!vsid || !psid)
if (!vsid || !psid)
{
glDeleteShader(vsid);
glDeleteShader(psid);
@ -250,7 +250,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
file << s_glsl_header << vcode << s_glsl_header << pcode << infoLog;
file.close();
if(linkStatus != GL_TRUE)
if (linkStatus != GL_TRUE)
PanicAlert("Failed to link shaders!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s",
szTemp,
g_ogl_config.gl_vendor,
@ -308,7 +308,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
file << s_glsl_header << code << infoLog;
file.close();
if(compileStatus != GL_TRUE)
if (compileStatus != GL_TRUE)
PanicAlert("Failed to compile %s shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s",
type==GL_VERTEX_SHADER ? "vertex" : "pixel",
szTemp,
@ -373,7 +373,7 @@ void ProgramShaderCache::Init(void)
{
GLint Supported;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
if(!Supported)
if (!Supported)
{
ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache.");
g_ogl_config.bSupportsGLSLCache = false;
@ -406,14 +406,14 @@ void ProgramShaderCache::Shutdown(void)
{
for (auto& entry : pshaders)
{
if(entry.second.in_cache)
if (entry.second.in_cache)
{
continue;
}
GLint binary_size;
glGetProgramiv(entry.second.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
if(!binary_size)
if (!binary_size)
{
continue;
}

View file

@ -25,9 +25,9 @@ public:
bool operator <(const SHADERUID& r) const
{
if(puid < r.puid) return true;
if(r.puid < puid) return false;
if(vuid < r.vuid) return true;
if (puid < r.puid) return true;
if (r.puid < puid) return false;
if (vuid < r.vuid) return true;
return false;
}

View file

@ -141,9 +141,9 @@ RasterFont::RasterFont()
glActiveTexture(GL_TEXTURE0+8);
glBindTexture(GL_TEXTURE_2D, texture);
u32* texture_data = new u32[char_width*char_count*char_height];
for(u32 y=0; y<char_height; y++) {
for(u32 c=0; c<char_count; c++) {
for(u32 x=0; x<char_width; x++) {
for (u32 y=0; y<char_height; y++) {
for (u32 c=0; c<char_count; c++) {
for (u32 x=0; x<char_width; x++) {
bool pixel = (0 != (rasters[c][y] & (1<<(char_width-x-1))));
texture_data[char_width*char_count*y+char_width*c+x] = pixel ? -1 : 0;
}
@ -195,22 +195,22 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
GLfloat x = GLfloat(start_x);
GLfloat y = GLfloat(start_y);
for(size_t i=0; i<length; i++) {
for (size_t i=0; i<length; i++) {
u8 c = text[i];
if(c == '\n') {
if (c == '\n') {
x = GLfloat(start_x);
y -= delta_y + border_y;
continue;
}
// do not print spaces, they can be skipped easily
if(c == ' ') {
if (c == ' ') {
x += delta_x + border_x;
continue;
}
if(c < char_offset || c >= char_count+char_offset) continue;
if (c < char_offset || c >= char_count+char_offset) continue;
vertices[usage++] = x;
vertices[usage++] = y;
@ -245,7 +245,7 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
x += delta_x + border_x;
}
if(!usage) {
if (!usage) {
delete [] vertices;
return;
}
@ -258,7 +258,7 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
s_shader.Bind();
if(color != cached_color) {
if (color != cached_color) {
glUniform4f(uniform_color_id, GLfloat((color>>16)&0xff)/255.f,GLfloat((color>>8)&0xff)/255.f,GLfloat((color>>0)&0xff)/255.f,GLfloat((color>>24)&0xff)/255.f);
cached_color = color;
}

View file

@ -147,7 +147,7 @@ int GetNumMSAASamples(int MSAAMode)
samples = 1;
}
if(samples <= g_ogl_config.max_samples) return samples;
if (samples <= g_ogl_config.max_samples) return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage(StringFromFormat("%d Anti Aliasing samples selected, but only %d supported by your GPU.", samples, g_ogl_config.max_samples), 10000);
@ -172,7 +172,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
default:
samples = 0;
}
if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
if (g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage("CSAA Anti Aliasing isn't supported by your GPU.", 10000);
@ -183,15 +183,15 @@ void ApplySSAASettings() {
// GLES3 doesn't support SSAA
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if(g_ogl_config.bSupportSampleShading) {
if (g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if (g_ogl_config.bSupportSampleShading) {
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShadingARB(s_MSAASamples);
} else {
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
}
} else if(g_ogl_config.bSupportSampleShading) {
} else if (g_ogl_config.bSupportSampleShading) {
glDisable(GL_SAMPLE_SHADING_ARB);
}
}
@ -202,7 +202,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
const char *s_source;
const char *s_type;
switch(source)
switch (source)
{
case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break;
@ -212,7 +212,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break;
default: s_source = "Unknown"; break;
}
switch(type)
switch (type)
{
case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break;
@ -222,7 +222,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break;
default: s_type = "Unknown"; break;
}
switch(severity)
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
@ -277,7 +277,7 @@ void InitDriverInfo()
vendor = DriverDetails::VENDOR_VIVANTE;
// Get device family and driver version...if we care about it
switch(vendor)
switch (vendor)
{
case DriverDetails::VENDOR_QUALCOMM:
{
@ -292,16 +292,16 @@ void InitDriverInfo()
case DriverDetails::VENDOR_ARM:
if (std::string::npos != srenderer.find("Mali-T6"))
driver = DriverDetails::DRIVER_ARM_T6XX;
else if(std::string::npos != srenderer.find("Mali-4"))
else if (std::string::npos != srenderer.find("Mali-4"))
driver = DriverDetails::DRIVER_ARM_4XX;
break;
case DriverDetails::VENDOR_MESA:
{
if(svendor == "nouveau")
if (svendor == "nouveau")
driver = DriverDetails::DRIVER_NOUVEAU;
else if(svendor == "Intel Open Source Technology Center")
else if (svendor == "Intel Open Source Technology Center")
driver = DriverDetails::DRIVER_I965;
else if(std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI"))
else if (std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI"))
driver = DriverDetails::DRIVER_R600;
int major = 0;
@ -474,19 +474,19 @@ Renderer::Renderer()
g_ogl_config.eSupportedGLSLVersion = GLSLES3;
else
{
if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
if (strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
{
PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version);
bSuccess = false;
}
else if(strstr(g_ogl_config.glsl_version, "1.30"))
else if (strstr(g_ogl_config.glsl_version, "1.30"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
else if(strstr(g_ogl_config.glsl_version, "1.40"))
else if (strstr(g_ogl_config.glsl_version, "1.40"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
@ -512,7 +512,7 @@ Renderer::Renderer()
#endif
int samples;
glGetIntegerv(GL_SAMPLES, &samples);
if(samples > 1)
if (samples > 1)
{
// MSAA on default framebuffer isn't working because of glBlitFramebuffer.
// It also isn't useful as we don't render anything to the default framebuffer.
@ -531,7 +531,7 @@ Renderer::Renderer()
}
glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
if(g_ogl_config.max_samples < 1)
if (g_ogl_config.max_samples < 1)
g_ogl_config.max_samples = 1;
UpdateActiveConfig();
@ -599,12 +599,12 @@ Renderer::Renderer()
glBlendColor(0, 0, 0, 0.5f);
glClearDepthf(1.0f);
if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
{
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
else
if(g_ogl_config.bSupportOGL31)
if (g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(65535);
@ -988,7 +988,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// Scale the 32-bit value returned by glReadPixels to a 24-bit
// value (GC uses a 24-bit Z-buffer).
// TODO: in RE0 this value is often off by one, which causes lighting to disappear
if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
z = z >> 16;
@ -1054,12 +1054,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
color = RGBA8ToRGB565ToRGBA8(color);
}
if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
{
color |= 0xFF000000;
}
if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
if (alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
else if (alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00
}
@ -1110,7 +1110,7 @@ void Renderer::SetViewport()
}
// Update the view port
if(g_ogl_config.bSupportViewportFloat)
if (g_ogl_config.bSupportViewportFloat)
{
glViewportIndexedf(0, X, Y, Width, Height);
}
@ -1317,7 +1317,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
const XFBSourceBase* xfbSource = nullptr;
if(g_ActiveConfig.bUseXFB)
if (g_ActiveConfig.bUseXFB)
{
// Render to the real/postprocessing buffer now.
PostProcessing::BindTargetFramebuffer();
@ -1583,7 +1583,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
GL_REPORT_ERRORD();
}
if(s_vsync != g_ActiveConfig.IsVSync())
if (s_vsync != g_ActiveConfig.IsVSync())
{
s_vsync = g_ActiveConfig.IsVSync();
GLInterface->SwapInterval(s_vsync);
@ -1767,7 +1767,7 @@ void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
// Flip image upside down. Damn OpenGL.
for (int y = 0; y < h / 2; ++y)
{
for(int x = 0; x < w; ++x)
for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);

View file

@ -66,7 +66,7 @@ static const u32 SYNC_POINTS = 16;
void StreamBuffer::CreateFences()
{
fences = new GLsync[SYNC_POINTS];
for(u32 i=0; i<SYNC_POINTS; i++)
for (u32 i=0; i<SYNC_POINTS; i++)
fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
void StreamBuffer::DeleteFences()
@ -123,7 +123,7 @@ void StreamBuffer::AllocMemory(size_t size)
void StreamBuffer::Align(u32 stride)
{
if(m_iterator && stride) {
if (m_iterator && stride) {
m_iterator--;
m_iterator = m_iterator - (m_iterator % stride) + stride;
}
@ -149,7 +149,7 @@ public:
std::pair<u8*, size_t> Map(size_t size, u32 stride) override {
Align(stride);
if(m_iterator + size >= m_size) {
if (m_iterator + size >= m_size) {
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
m_iterator = 0;
}
@ -350,9 +350,9 @@ public:
StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
{
// without basevertex support, only streaming methods whith uploads everything to zero works fine:
if(!g_ogl_config.bSupportsGLBaseVertex)
if (!g_ogl_config.bSupportsGLBaseVertex)
{
if(!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
return new BufferSubData(type, size);
// BufferData is by far the worst way, only use it if needed
@ -360,7 +360,7 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
}
// Prefer the syncing buffers over the orphaning one
if(g_ogl_config.bSupportsGLSync)
if (g_ogl_config.bSupportsGLSync)
{
// try to use buffer storage whenever possible
if (g_ogl_config.bSupportsGLBufferStorage &&
@ -368,16 +368,16 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
return new BufferStorage(type, size);
// pinned memory is almost as fine
if(g_ogl_config.bSupportsGLPinnedMemory &&
if (g_ogl_config.bSupportsGLPinnedMemory &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER))
return new PinnedMemory(type, size);
// don't fall back to MapAnd* for nvidia drivers
if(DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
return new BufferSubData(type, size);
// mapping fallback
if(g_ogl_config.bSupportsGLSync)
if (g_ogl_config.bSupportsGLSync)
return new MapAndSync(type, size);
}

View file

@ -84,8 +84,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
{
if (texture)
{
for(auto& gtex : s_Textures)
if(gtex == texture)
for (auto& gtex : s_Textures)
if (gtex == texture)
gtex = 0;
glDeleteTextures(1, &texture);
texture = 0;
@ -282,14 +282,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glViewport(0, 0, virtual_width, virtual_height);
if(srcFormat == PIXELFMT_Z24) {
if (srcFormat == PIXELFMT_Z24)
{
s_DepthMatrixProgram.Bind();
if(s_DepthCbufid != cbufid)
if (s_DepthCbufid != cbufid)
glUniform4fv(s_DepthMatrixUniform, 5, colmat);
s_DepthCbufid = cbufid;
} else {
}
else
{
s_ColorMatrixProgram.Bind();
if(s_ColorCbufid != cbufid)
if (s_ColorCbufid != cbufid)
glUniform4fv(s_ColorMatrixUniform, 7, colmat);
s_ColorCbufid = cbufid;
}
@ -391,7 +394,7 @@ TextureCache::TextureCache()
s_DepthCopyPositionUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "copy_position");
s_ActiveTexture = -1;
for(auto& gtex : s_Textures)
for (auto& gtex : s_Textures)
gtex = -1;
}
@ -409,7 +412,7 @@ void TextureCache::DisableStage(unsigned int stage)
void TextureCache::SetStage ()
{
// -1 is the initial value as we don't know which testure should be bound
if(s_ActiveTexture != (u32)-1)
if (s_ActiveTexture != (u32)-1)
glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
}

View file

@ -106,7 +106,7 @@ void VertexManager::Draw(u32 stride)
u32 max_index = IndexGenerator::GetNumVerts();
GLenum primitive_mode = 0;
switch(current_primitive_type)
switch (current_primitive_type)
{
case PRIMITIVE_POINTS:
primitive_mode = GL_POINTS;
@ -119,7 +119,7 @@ void VertexManager::Draw(u32 stride)
break;
}
if(g_ogl_config.bSupportsGLBaseVertex) {
if (g_ogl_config.bSupportsGLBaseVertex) {
glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset, (GLint)s_baseVertex);
} else {
glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset);
@ -132,7 +132,7 @@ void VertexManager::vFlush(bool useDstAlpha)
GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
u32 stride = nativeVertexFmt->GetVertexStride();
if(m_last_vao != nativeVertexFmt->VAO) {
if (m_last_vao != nativeVertexFmt->VAO) {
glBindVertexArray(nativeVertexFmt->VAO);
m_last_vao = nativeVertexFmt->VAO;
}

View file

@ -179,7 +179,7 @@ namespace Clipper
if (mask != 0)
{
for(int i = 0; i < 3; i += 3)
for (int i = 0; i < 3; i += 3)
{
int vlist[2][2*6+1];
int *inlist = vlist[0], *outlist = vlist[1];
@ -273,7 +273,7 @@ namespace Clipper
bool backface;
if(!CullTest(v0, v1, v2, backface))
if (!CullTest(v0, v1, v2, backface))
return;
int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
@ -296,10 +296,10 @@ namespace Clipper
ClipTriangle(indices, numIndices);
for(int i = 0; i+3 <= numIndices; i+=3)
for (int i = 0; i+3 <= numIndices; i+=3)
{
_assert_(i < NUM_INDICES);
if(indices[i] != SKIP_FLAG)
if (indices[i] != SKIP_FLAG)
{
PerspectiveDivide(Vertices[indices[i]]);
PerspectiveDivide(Vertices[indices[i+1]]);
@ -339,7 +339,7 @@ namespace Clipper
ClipLine(indices);
if(indices[0] != SKIP_FLAG)
if (indices[0] != SKIP_FLAG)
{
OutputVertexData *v0 = Vertices[indices[0]];
OutputVertexData *v1 = Vertices[indices[1]];
@ -353,16 +353,16 @@ namespace Clipper
float screenDx = 0;
float screenDy = 0;
if(fabsf(dx) > fabsf(dy))
if (fabsf(dx) > fabsf(dy))
{
if(dx > 0)
if (dx > 0)
screenDy = bpmem.lineptwidth.linesize / -12.0f;
else
screenDy = bpmem.lineptwidth.linesize / 12.0f;
}
else
{
if(dy > 0)
if (dy > 0)
screenDx = bpmem.lineptwidth.linesize / 12.0f;
else
screenDx = bpmem.lineptwidth.linesize / -12.0f;
@ -389,7 +389,7 @@ namespace Clipper
mask &= CalcClipMask(v1);
mask &= CalcClipMask(v2);
if(mask)
if (mask)
{
INCSTAT(swstats.thisFrame.numTrianglesRejected)
return false;

View file

@ -84,7 +84,7 @@ s32 GetMaxTextureLod(u32 texmap)
u8 mip = maxLod >> 4;
u8 fract = maxLod & 0xf;
if(fract)
if (fract)
++mip;
return (s32)mip;

View file

@ -34,7 +34,7 @@ namespace EfbCopy
INFO_LOG(VIDEO, "xfbaddr: %x, fbwidth: %i, fbheight: %i, source: (%i, %i, %i, %i), Gamma %f",
xfbAddr, fbWidth, fbHeight, sourceRc.top, sourceRc.left, sourceRc.bottom, sourceRc.right, Gamma);
if(!g_SWVideoConfig.bBypassXFB)
if (!g_SWVideoConfig.bBypassXFB)
{
EfbInterface::yuv422_packed* xfb_in_ram = (EfbInterface::yuv422_packed *) Memory::GetPointer(xfbAddr);

View file

@ -552,7 +552,7 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
if(fbWidth*fbHeight > 640*568) {
if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}

View file

@ -139,7 +139,7 @@ void DecodeStandard(u32 bufferSize)
DebugUtil::OnObjectBegin();
}
#endif
switch(Cmd)
switch (Cmd)
{
case GX_NOP:
break;
@ -250,7 +250,7 @@ bool CommandRunnable(u32 iBufferSize)
u8 Cmd = DataPeek8(0);
u32 minSize = 1;
switch(Cmd)
switch (Cmd)
{
case GX_LOAD_CP_REG: //0x08
minSize = 6;

View file

@ -87,7 +87,7 @@ inline int iround(float x)
int t;
t = (int)x;
if((x - t) >= 0.5)
if ((x - t) >= 0.5)
return t + 1;
return t;
@ -149,7 +149,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
// colors
for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
{
for(int comp = 0; comp < 4; comp++)
for (int comp = 0; comp < 4; comp++)
{
u16 color = (u16)ColorSlopes[i][comp].GetValue(dx, dy);
@ -299,7 +299,7 @@ void BuildBlock(s32 blockX, s32 blockY)
{
int stageOdd = i&1;
TwoTevStageOrders &order = bpmem.tevorders[i >> 1];
if(order.getEnable(stageOdd))
if (order.getEnable(stageOdd))
{
u32 texmap = order.getTexMap(stageOdd);
u32 texcoord = order.getTexCoord(stageOdd);
@ -384,15 +384,15 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze)
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
{
for(int comp = 0; comp < 4; comp++)
for (int comp = 0; comp < 4; comp++)
InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31);
}
for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
{
for(int comp = 0; comp < 3; comp++)
for (int comp = 0; comp < 3; comp++)
InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31);
}
@ -406,14 +406,14 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
s32 C3 = DY31 * X3 - DX31 * Y3;
// Correct for fill convention
if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
// Loop through blocks
for(s32 y = miny; y < maxy; y += BLOCK_SIZE)
for (s32 y = miny; y < maxy; y += BLOCK_SIZE)
{
for(s32 x = minx; x < maxx; x += BLOCK_SIZE)
for (s32 x = minx; x < maxx; x += BLOCK_SIZE)
{
// Corners of block
s32 x0 = x << 4;
@ -441,17 +441,17 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
// Skip block when outside an edge
if(a == 0x0 || b == 0x0 || c == 0x0)
if (a == 0x0 || b == 0x0 || c == 0x0)
continue;
BuildBlock(x, y);
// Accept whole block when totally covered
if(a == 0xF && b == 0xF && c == 0xF)
if (a == 0xF && b == 0xF && c == 0xF)
{
for(s32 iy = 0; iy < BLOCK_SIZE; iy++)
for (s32 iy = 0; iy < BLOCK_SIZE; iy++)
{
for(s32 ix = 0; ix < BLOCK_SIZE; ix++)
for (s32 ix = 0; ix < BLOCK_SIZE; ix++)
{
Draw(x + ix, y + iy, ix, iy);
}
@ -463,15 +463,15 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
s32 CY2 = C2 + DX23 * y0 - DY23 * x0;
s32 CY3 = C3 + DX31 * y0 - DY31 * x0;
for(s32 iy = 0; iy < BLOCK_SIZE; iy++)
for (s32 iy = 0; iy < BLOCK_SIZE; iy++)
{
s32 CX1 = CY1;
s32 CX2 = CY2;
s32 CX3 = CY3;
for(s32 ix = 0; ix < BLOCK_SIZE; ix++)
for (s32 ix = 0; ix < BLOCK_SIZE; ix++)
{
if(CX1 > 0 && CX2 > 0 && CX3 > 0)
if (CX1 > 0 && CX2 > 0 && CX3 > 0)
{
Draw(x + ix, y + iy, ix, iy);
}

View file

@ -160,7 +160,7 @@ void SWRenderer::swapColorTexture() {
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
{
if(fbWidth*fbHeight > 640*568) {
if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}

View file

@ -223,7 +223,7 @@ void VideoSoftware::Video_EndField()
}
if (!g_SWVideoConfig.bHwRasterizer)
{
if(!g_SWVideoConfig.bBypassXFB)
if (!g_SWVideoConfig.bBypassXFB)
{
EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);

View file

@ -22,7 +22,7 @@ void SetupUnit::Init(u8 primitiveType)
void SetupUnit::SetupVertex()
{
switch(m_PrimType)
switch (m_PrimType)
{
case GX_DRAW_QUADS:
SetupQuad();

View file

@ -126,7 +126,7 @@ inline s16 Clamp1024(s16 in)
void Tev::SetRasColor(int colorChan, int swaptable)
{
switch(colorChan)
switch (colorChan)
{
case 0: // Color0
{
@ -209,7 +209,7 @@ void Tev::DrawColorCompare(TevStageCombiner::ColorCombiner &cc)
InputRegType InputReg;
switch(cmp) {
switch (cmp) {
case TEVCMP_R8_GT:
{
a = *m_ColorInputLUT[cc.a][RED_INP] & 0xff;
@ -336,7 +336,7 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac)
InputRegType InputReg;
switch(cmp) {
switch (cmp) {
case TEVCMP_R8_GT:
{
a = m_AlphaInputLUT[ac.a][RED_C] & 0xff;
@ -415,7 +415,7 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac)
static bool AlphaCompare(int alpha, int ref, int comp)
{
switch(comp) {
switch (comp) {
case ALPHACMP_ALWAYS: return true;
case ALPHACMP_NEVER: return false;
case ALPHACMP_LEQUAL: return alpha <= ref;
@ -497,7 +497,7 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
bias[2] = indirect.bias&4?biasValue:0;
// format
switch(indirect.fmt)
switch (indirect.fmt)
{
case ITF_8:
indcoord[0] = indmap[TextureSampler::ALP_SMP] + bias[0];
@ -756,7 +756,7 @@ void Tev::Draw()
}
if(bpmem.fogRange.Base.Enabled)
if (bpmem.fogRange.Base.Enabled)
{
// TODO: This is untested and should definitely be checked against real hw.
// - No idea if offset is really normalized against the viewport width or against the projection matrix or yet something else

View file

@ -261,7 +261,7 @@ void EncodeRGBA6(u8 *dst, u8 *src, u32 format)
u32 readStride = 3;
u8 *dstBlockStart = dst;
switch(format)
switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@ -498,7 +498,7 @@ void EncodeRGBA6halfscale(u8 *dst, u8 *src, u32 format)
u32 readStride = 6;
u8 *dstBlockStart = dst;
switch(format)
switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@ -732,7 +732,7 @@ void EncodeRGB8(u8 *dst, u8 *src, u32 format)
u32 readStride = 3;
u8 *dstBlockStart = dst;
switch(format)
switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@ -947,7 +947,7 @@ void EncodeRGB8halfscale(u8 *dst, u8 *src, u32 format)
u32 readStride = 6;
u8 *dstBlockStart = dst;
switch(format)
switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@ -1177,7 +1177,7 @@ void EncodeZ24(u8 *dst, u8 *src, u32 format)
u32 readStride = 3;
u8 *dstBlockStart = dst;
switch(format)
switch (format)
{
case GX_TF_Z8:
SetBlockDimensions(3, 2, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@ -1282,7 +1282,7 @@ void EncodeZ24halfscale(u8 *dst, u8 *src, u32 format)
u8 r, g, b;
u8 *dstBlockStart = dst;
switch(format)
switch (format)
{
case GX_TF_Z8:
SetBlockDimensions(3, 2, sBlkCount, tBlkCount, sBlkSize, tBlkSize);