Merge pull request #7714 from cristian64/avoid_leaking_gamelistmodel

DolphinQt: Avoid leaking the GameListModel instance to gracefully shutdown the GameTracker and prevent a crash on exit
This commit is contained in:
Léo Lam 2020-11-18 02:14:51 +01:00 committed by GitHub
commit 31d7be521c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
21 changed files with 191 additions and 117 deletions

View file

@ -90,7 +90,8 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
bool GameFileCache::Update(
const std::vector<std::string>& all_game_paths,
std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache,
std::function<void(const std::string&)> game_removed_from_cache)
std::function<void(const std::string&)> game_removed_from_cache,
const std::atomic_bool& processing_halted)
{
// Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList.
// TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
@ -113,6 +114,9 @@ bool GameFileCache::Update(
auto end = m_cached_files.end();
while (it != end)
{
if (processing_halted)
break;
if (game_paths.erase((*it)->GetFilePath()))
{
++it;
@ -134,6 +138,9 @@ bool GameFileCache::Update(
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
for (const std::string& path : game_paths)
{
if (processing_halted)
break;
auto file = std::make_shared<GameFile>(path);
if (file->IsValid())
{
@ -149,12 +156,16 @@ bool GameFileCache::Update(
}
bool GameFileCache::UpdateAdditionalMetadata(
std::function<void(const std::shared_ptr<const GameFile>&)> game_updated)
std::function<void(const std::shared_ptr<const GameFile>&)> game_updated,
const std::atomic_bool& processing_halted)
{
bool cache_changed = false;
for (std::shared_ptr<GameFile>& file : m_cached_files)
{
if (processing_halted)
break;
const bool updated = UpdateAdditionalMetadata(&file);
cache_changed |= updated;
if (game_updated && updated)