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Completely redo All configuration dialog
Hotkeys Make a new class that inherits from InputConfigDialog with a specialised constructor. The changes are mainly the top portion and it now uses tabs to categorise the hotkeys. Redo the GCPad configuration dialog The layout is similar, but it now allows flexibility to change it more easily. Redo the GC Keyboard configuration dialog Same layout. Redo completely the Wiimote configuration dialog Separated the controls into 2 tabs to make them less imposing overall. Redo the Nunchuk configuration dialog Similar layout, except for 2 control group sizers. Redo the Classic controller configuration dialog Same layout. Redo the Guitar input configuration dialog Stacked 2 sets of group together. Redo the Turntable configuration dialog More stacked groups and the window is much less wide.
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24 changed files with 1000 additions and 5 deletions
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@ -65,6 +65,7 @@
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
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#include "DolphinWX/Input/InputConfigDiag.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/MainMenuBar.h"
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@ -997,7 +998,7 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
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HotkeyManagerEmu::Enable(false);
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InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
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HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
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m_ConfigFrame.ShowModal();
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// Update references in case controllers were refreshed
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