InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers

This commit is contained in:
iwubcode 2021-02-27 16:41:50 -06:00
parent 158674c274
commit 32d584a0f5
10 changed files with 117 additions and 123 deletions

View file

@ -21,7 +21,7 @@ public:
DynamicInputTextureManager();
~DynamicInputTextureManager();
void Load();
void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
private:
std::vector<DynamicInputTextures::Configuration> m_configuration;