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InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
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parent
158674c274
commit
32d584a0f5
10 changed files with 117 additions and 123 deletions
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@ -87,48 +87,22 @@ Configuration::Configuration(const std::string& json_file)
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Configuration::~Configuration() = default;
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bool Configuration::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name) const
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bool Configuration::GenerateTextures(const IniFile& file,
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const std::vector<std::string>& controller_names) const
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{
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bool any_dirty = false;
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for (const auto& texture_data : m_dynamic_input_textures)
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{
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any_dirty |= GenerateTexture(sec, controller_name, texture_data);
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any_dirty |= GenerateTexture(file, controller_names, texture_data);
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}
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return any_dirty;
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}
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bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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bool Configuration::GenerateTexture(const IniFile& file,
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const std::vector<std::string>& controller_names,
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const Data& texture_data) const
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{
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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return false;
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}
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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return false;
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}
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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device_found = false;
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}
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}
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// Two copies of the loaded texture
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// The first one is used as a fallback if a key or device isn't mapped
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// the second one is used as the final image to write to the textures directory
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@ -136,61 +110,88 @@ bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::stri
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auto image_to_write = original_image;
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bool dirty = false;
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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// TODO: Remove this line when we move to C++20
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auto& rects_ref = rects;
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auto apply_original = [&] {
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for (const auto& rect : rects_ref)
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{
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CopyImageRegion(*original_image, *image_to_write, rect, rect);
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dirty = true;
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}
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};
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if (!device_found)
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for (const auto& controller_name : controller_names)
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{
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auto* sec = file.GetSection(controller_name);
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if (!sec)
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{
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// If we get here, that means the controller is set to a
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// device not exposed to the pack
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// We still apply the original image, in case the user
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// switched devices and wants to see the changes
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apply_original();
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continue;
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}
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std::string host_key;
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sec->Get(emulated_key, &host_key);
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const auto input_image_iter = host_devices_iter->second.find(host_key);
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if (input_image_iter == host_devices_iter->second.end())
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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apply_original();
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continue;
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}
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else
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
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continue;
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}
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for (const auto& rect : rects)
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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InputCommon::ImagePixelData pixel_data;
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if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
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{
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pixel_data = *host_key_image;
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}
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else if (texture_data.m_preserve_aspect_ratio)
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{
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pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
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rect.GetHeight(), Pixel{0, 0, 0, 0});
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}
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else
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{
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pixel_data =
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Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
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}
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device_found = false;
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}
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}
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CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
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rect);
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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if (!device_found)
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{
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// If we get here, that means the controller is set to a
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// device not exposed to the pack
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dirty = true;
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continue;
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}
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std::string host_key;
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sec->Get(emulated_key, &host_key);
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const auto input_image_iter = host_devices_iter->second.find(host_key);
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if (input_image_iter == host_devices_iter->second.end())
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{
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dirty = true;
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}
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else
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{
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const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
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for (const auto& rect : rects)
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{
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InputCommon::ImagePixelData pixel_data;
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if (host_key_image->width == rect.GetWidth() &&
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host_key_image->height == rect.GetHeight())
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{
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pixel_data = *host_key_image;
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}
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else if (texture_data.m_preserve_aspect_ratio)
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{
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pixel_data =
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ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
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rect.GetHeight(), Pixel{0, 0, 0, 0});
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}
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else
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{
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pixel_data =
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Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
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}
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CopyImageRegion(pixel_data, *image_to_write,
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Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, rect);
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dirty = true;
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}
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}
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}
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}
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