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InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
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parent
158674c274
commit
32d584a0f5
10 changed files with 117 additions and 123 deletions
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@ -73,7 +73,8 @@ std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profi
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}
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void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
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ControllerEmu::EmulatedController* controller)
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ControllerEmu::EmulatedController* controller,
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InputConfig* device_configuration)
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{
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std::string base;
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SplitPath(profile_filename, nullptr, &base, nullptr);
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@ -86,6 +87,7 @@ void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
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display_message_ms);
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controller->LoadConfig(ini_file.GetOrCreateSection("Profile"));
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controller->UpdateReferences(g_controller_interface);
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device_configuration->GenerateControllerTextures(ini_file);
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}
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else
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{
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@ -129,7 +131,7 @@ void ProfileCycler::CycleProfile(CycleDirection cycle_direction, InputConfig* de
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auto* controller = device_configuration->GetController(controller_index);
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if (controller)
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{
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UpdateToProfile(profile, controller);
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UpdateToProfile(profile, controller, device_configuration);
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}
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else
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{
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@ -168,7 +170,7 @@ void ProfileCycler::CycleProfileForGame(CycleDirection cycle_direction,
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auto* controller = device_configuration->GetController(controller_index);
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if (controller)
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{
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UpdateToProfile(profile, controller);
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UpdateToProfile(profile, controller, device_configuration);
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}
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else
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{
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