FramebufferManager: Dynamic selection of EFB depth format

This commit is contained in:
Stenzek 2018-07-17 13:24:36 +10:00
parent b30342d38f
commit 3323265d91
5 changed files with 22 additions and 8 deletions

View file

@ -6,6 +6,7 @@
#include <memory>
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/RenderBase.h"
std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
@ -13,3 +14,8 @@ std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
unsigned int FramebufferManagerBase::m_EFBLayers = 1;
FramebufferManagerBase::~FramebufferManagerBase() = default;
AbstractTextureFormat FramebufferManagerBase::GetEFBDepthFormat()
{
return AbstractTextureFormat::D32F;
}