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GeometryShaderManager: Upload Line/Point width constants.
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6 changed files with 59 additions and 3 deletions
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@ -47,9 +47,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
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out.Write("cbuffer GSBlock {\n");
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out.Write(
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"\tfloat4 " I_STEREOPARAMS";\n"
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"\tfloat4 " I_LINEPTWIDTH";\n"
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"\tfloat4 " I_VIEWPORT";\n"
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"\tuint " I_TEXOFFSETFLAGS"[8];\n"
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"};\n");
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uid_data->numTexGens = xfmem.numTexGen.numTexGens;
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uid_data->numTexGens = bpmem.genMode.numtexgens;
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uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
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GenerateVSOutputStruct<T>(out, ApiType);
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