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D3D12: Remove feature level checks
We don't create a device below feature level 11_0 anyway, so no point checking, we can just assume support.
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4 changed files with 5 additions and 14 deletions
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@ -66,7 +66,6 @@ void UnloadDXGI();
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void UnloadD3D();
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void UnloadD3DCompiler();
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D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter);
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std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter);
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bool AlertUserIfSelectedAdapterDoesNotSupportD3D12();
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