VideoCommon: draw editor UI on screen when it is enabled

This commit is contained in:
iwubcode 2023-07-25 18:02:10 -05:00
parent 0c8626d7cc
commit 338854fa41

View file

@ -18,6 +18,7 @@
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
#include "VideoCommon/FramebufferShaderGen.h"
#include "VideoCommon/GraphicsModEditor/EditorMain.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/NetPlayGolfUI.h"
#include "VideoCommon/OnScreenDisplay.h"
@ -312,6 +313,13 @@ void OnScreenUI::DrawDebugText()
ImGui::End();
}
auto& system = Core::System::GetInstance();
auto& graphics_mod_editor = system.GetGraphicsModEditor();
if (graphics_mod_editor.IsEnabled())
{
graphics_mod_editor.DrawImGui();
}
if (g_ActiveConfig.bOverlayStats)
g_stats.Display();