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VideoCommon: draw editor UI on screen when it is enabled
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1 changed files with 8 additions and 0 deletions
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@ -18,6 +18,7 @@
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/FramebufferShaderGen.h"
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#include "VideoCommon/FramebufferShaderGen.h"
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#include "VideoCommon/GraphicsModEditor/EditorMain.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -312,6 +313,13 @@ void OnScreenUI::DrawDebugText()
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ImGui::End();
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ImGui::End();
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}
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}
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auto& system = Core::System::GetInstance();
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auto& graphics_mod_editor = system.GetGraphicsModEditor();
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if (graphics_mod_editor.IsEnabled())
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{
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graphics_mod_editor.DrawImGui();
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}
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if (g_ActiveConfig.bOverlayStats)
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if (g_ActiveConfig.bOverlayStats)
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g_stats.Display();
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g_stats.Display();
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