Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-04-12 01:33:10 +00:00
parent ba853e682c
commit 33a64d5db0
53 changed files with 1003 additions and 1649 deletions

View file

@ -137,27 +137,12 @@ namespace EmuWindow
HWND m_hWnd = NULL; // The new window that is created here
HWND m_hParent = NULL;
HWND m_hMain = NULL; // The main CPanel
HINSTANCE m_hInstance = NULL;
WNDCLASSEX wndClass;
const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
int g_winstyle;
// ---------------------------------------------------------------------
/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
an empty transparent cursor */
// ------------------
HCURSOR hCursor = NULL, hCursorBlank = NULL;
void CreateCursors(HINSTANCE hInstance)
{
BYTE ANDmaskCursor[] = { 0xff };
BYTE XORmaskCursor[] = { 0x00 };
hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
hCursor = LoadCursor(NULL, IDC_ARROW);
}
HWND GetWnd()
{
return m_hWnd;
@ -233,18 +218,6 @@ void OnKeyDown(WPARAM wParam)
{
switch (LOWORD( wParam ))
{
case VK_ESCAPE:
if (!g_Config.RenderToMainframe)
{
if (g_Config.bFullscreen)
{
// Pressing Esc switches to Windowed mode from Fullscreen mode
ToggleFullscreen(m_hWnd);
}
// then pauses the emulation if already Windowed
SendMessage(m_hMain, WM_USER, WM_USER_PAUSE, 0);
}
break;
case '3': // OSD keys
case '4':
case '5':
@ -254,10 +227,29 @@ void OnKeyDown(WPARAM wParam)
OSDMenu(wParam);
break;
}
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
}
// ---------------------------------------------------------------------
void ToggleDisplayMode (int bFullscreen)
{
if (bFullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(g_Config.cFSResolution, "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
}
// Should really take a look at the mouse stuff in here - some of it is weird.
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
@ -267,10 +259,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
switch (iMsg)
{
case WM_CREATE:
PostMessage(m_hMain, WM_USER, WM_USER_CREATE, g_Config.RenderToMainframe);
break;
case WM_PAINT:
{
HDC hdc;
@ -280,29 +268,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
}
break;
case WM_SYSKEYDOWN:
switch (LOWORD(wParam))
{
case VK_RETURN:
// Pressing Alt+Enter switch FullScreen/Windowed
if (m_hParent == NULL && !g_Config.RenderToMainframe)
{
ToggleFullscreen(hWnd);
}
break;
case VK_F5: case VK_F6: case VK_F7: case VK_F8:
PostMessage(m_hMain, WM_SYSKEYDOWN, wParam, lParam);
break;
default:
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
break;
case WM_KEYDOWN:
// Don't process this as a child window to avoid double events
if (!g_Config.RenderToMainframe)
OnKeyDown(wParam);
break;
/* Post these mouse events to the main window, it's nessesary becase in difference to the
@ -313,53 +279,26 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
break;
/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
during gameplay. The alternative is to load one of the cursors when the plugin
is loaded and go with that. This should only produce a minimal performance hit
because SetCursor is not supposed to actually change the cursor if it's the
same as the one before. */
case WM_MOUSEMOVE:
/* Check rendering mode; child or parent. Then post the mouse moves to the main window
it's nessesary for both the child window and separate rendering window because
moves over the rendering window do not reach the main program then. */
if (GetParentWnd() == NULL) { // Separate rendering window
PostMessage(m_hMain, iMsg, wParam, -1);
SetCursor(hCursor);
}
else
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
break;
/* To support the separate window rendering we get the message back here. So we basically
only let it pass through Dolphin > Frame.cpp to determine if it should be on or off
and coordinate it with the other settings if nessesary */
case WM_USER:
if (wParam == WM_USER_STOP)
SetCursor((lParam) ? hCursor : hCursorBlank);
else if (wParam == WM_USER_KEYDOWN)
if (wParam == WM_USER_KEYDOWN)
{
OnKeyDown(lParam);
FreeLookInput(wParam, lParam);
}
else if (wParam == TOGGLE_FULLSCREEN)
{
if(!g_Config.RenderToMainframe)
ToggleFullscreen(m_hWnd);
}
else if (wParam == WIIMOTE_DISCONNECT)
{
PostMessage(m_hMain, WM_USER, wParam, lParam);
PostMessage(m_hParent, WM_USER, wParam, lParam);
}
else if (wParam == TOGGLE_DISPLAYMODE)
ToggleDisplayMode(lParam);
break;
// This is called when we close the window when we render to a separate window
case WM_CLOSE:
case WM_CLOSE:
if (m_hParent == NULL)
{
// Take it out of fullscreen and stop the game
if( g_Config.bFullscreen )
ToggleFullscreen(m_hParent);
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
// Stop the game
PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
}
break;
@ -378,6 +317,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
break;
case WM_SETCURSOR:
PostMessage(m_hParent, WM_USER, WM_USER_SETCURSOR, 0);
return true;
break;
default:
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
@ -390,14 +333,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
{
wndClass.cbSize = sizeof( wndClass );
wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = WndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
// To interfer less with SetCursor() later we set this to NULL
//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
wndClass.hCursor = NULL;
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wndClass.lpszMenuName = NULL;
@ -407,112 +348,21 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
m_hInstance = hInstance;
RegisterClassEx( &wndClass );
CreateCursors(m_hInstance);
// Create child window
if (g_Config.RenderToMainframe)
{
m_hParent = m_hMain = parent;
m_hParent = parent;
m_hWnd = CreateWindow(m_szClassName, title, WS_CHILD,
0, 0, width, height, parent, NULL, hInstance, NULL);
}
// Create new separate window
else
{
// Don't forget to make it NULL, or a broken window will be created in case we
// render to main, stop, then render to separate window, as the GUI will still
// think we're rendering to main because m_hParent will still contain the old HWND
m_hParent = NULL;
m_hMain = parent;
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, width, height};
AdjustWindowRect(&rc, style, false);
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
m_hWnd = CreateWindow(m_szClassName, title, style,
X, Y, rc.right-rc.left, rc.bottom-rc.top,
NULL, NULL, hInstance, NULL);
}
m_hWnd = CreateWindow(m_szClassName, title, WS_CHILD,
0, 0, width, height, parent, NULL, hInstance, NULL);
return m_hWnd;
}
void ToggleFullscreen(HWND hParent, bool bForceFull)
{
if (m_hParent == NULL)
{
int w_fs = 640, h_fs = 480;
if (!g_Config.bFullscreen || bForceFull)
{
if (strlen(g_Config.cFSResolution) > 1)
sscanf(g_Config.cFSResolution, "%dx%d", &w_fs, &h_fs);
// Get into fullscreen
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
// Desktop -> FullScreen
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = w_fs;
dmScreenSettings.dmPelsHeight = h_fs;
dmScreenSettings.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
return;
// Set new window style -> PopUp
SetWindowLongPtr(hParent, GWL_STYLE, WS_POPUP);
// SetWindowPos to the upper-left corner of the screen
SetWindowPos(hParent, HWND_TOP, 0, 0, w_fs, h_fs, SWP_NOREPOSITION);
ShowCursor(FALSE);
g_Config.bFullscreen = true;
// Eventually show the window!
EmuWindow::Show();
}
else
{
if (strlen(g_Config.cInternalRes) > 1)
sscanf(g_Config.cInternalRes, "%dx%d", &w_fs, &h_fs);
// FullScreen -> Desktop
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
DWORD style = WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, w_fs, h_fs};
AdjustWindowRect(&rc, style, false);
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
// SetWindowPos to the center of the screen
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
SetWindowPos(hParent, NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style FS -> Windowed
SetWindowLongPtr(hParent, GWL_STYLE, style);
// Re-Enable the cursor
ShowCursor(TRUE);
g_Config.bFullscreen = false;
// Eventually show the window!
EmuWindow::Show();
}
}
}
void Show()
{
ShowWindow(m_hWnd, SW_SHOW);
BringWindowToTop(m_hWnd);
UpdateWindow(m_hWnd);
SetFocus(m_hParent);
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
// started so we have to use an ini file setting here
@ -527,14 +377,15 @@ void Show()
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
{
int width=640, height=480;
sscanf( g_Config.bFullscreen ? g_Config.cFSResolution : g_Config.cInternalRes, "%dx%d", &width, &height );
int x=0, y=0, width=640, height=480;
g_VideoInitialize.pRequestWindowSize(x, y, width, height);
return OpenWindow(hParent, hInstance, width, height, title);
}
void Close()
{
DestroyWindow(m_hWnd);
if (m_hParent == NULL)
DestroyWindow(m_hWnd);
UnregisterClass(m_szClassName, m_hInstance);
}