Almost there.

This commit is contained in:
Ryan Houdek 2011-12-07 22:04:34 -06:00
parent 164b56ff73
commit 33c24f0a15
6 changed files with 175 additions and 88 deletions

View file

@ -125,7 +125,6 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
// Make an entry in the table
VSCacheEntry& entry = vshaders[uid];
last_entry = &entry;
entry.shader.bGLSL = g_ActiveConfig.bUseGLSL;
const char *code = GenerateVertexShaderCode(components, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL);
GetSafeVertexShaderId(&entry.safe_uid, components);
@ -223,6 +222,7 @@ bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
(void)GL_REPORT_ERROR();
vs.glprogid = result;
vs.bGLSL = true;
return true;
}
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
@ -352,6 +352,7 @@ bool CompileCGVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
plocal = strstr(plocal + 13, "program.local");
}
glGenProgramsARB(1, &vs.glprogid);
vs.bGLSL = false;
VertexShaderCache::SetCurrentShader(vs.glprogid);
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);