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Vulkan: Multithreaded creation of UID pipeline caches
Should give a decent speedup to boot time.
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3 changed files with 19 additions and 7 deletions
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@ -113,9 +113,6 @@ bool Renderer::Initialize()
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m_bounding_box->GetGPUBufferSize());
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}
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// Ensure all pipelines previously used by the game have been created.
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StateTracker::GetInstance()->ReloadPipelineUIDCache();
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// Initialize post processing.
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m_post_processor = std::make_unique<VulkanPostProcessing>();
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if (!static_cast<VulkanPostProcessing*>(m_post_processor.get())
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