Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-10-15 21:29:44 +00:00
commit 34a4fee1c5
9 changed files with 145 additions and 34 deletions

View file

@ -20,6 +20,8 @@
#include "Common.h"
void InitXFBConvTables();
void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data