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Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
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#include "Common.h"
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void InitXFBConvTables();
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
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