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https://github.com/dolphin-emu/dolphin.git
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temp add all new files in one go
This commit is contained in:
parent
d98fa316cf
commit
34b45f1e67
3 changed files with 186 additions and 16 deletions
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@ -89,6 +89,7 @@ add_library(common
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IOFile.h
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JitRegister.cpp
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JitRegister.h
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JsonUtil.cpp
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JsonUtil.h
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JsonUtil.cpp
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Lazy.h
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@ -658,12 +658,18 @@
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<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAssetLoader.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAssetLoader2.h" />
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<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
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<ClInclude Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.h" />
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<ClInclude Include="VideoCommon\Assets\MaterialAsset.h" />
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<ClInclude Include="VideoCommon\Assets\MaterialAssetUtils.h" />
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<ClInclude Include="VideoCommon\Assets\MeshAsset.h" />
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<ClInclude Include="VideoCommon\Assets\RenderTargetAsset.h" />
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<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
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<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
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<ClInclude Include="VideoCommon\Assets\TextureSamplerValue.h" />
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<ClInclude Include="VideoCommon\Assets\Types.h" />
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<ClInclude Include="VideoCommon\Assets\WatchableFilesystemAssetLibrary.h" />
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<ClInclude Include="VideoCommon\AsyncRequests.h" />
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<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
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<ClInclude Include="VideoCommon\BoundingBox.h" />
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@ -687,26 +693,65 @@
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<ClInclude Include="VideoCommon\FreeLookCamera.h" />
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<ClInclude Include="VideoCommon\GeometryShaderGen.h" />
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<ClInclude Include="VideoCommon\GeometryShaderManager.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\AssetDisplay.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\CameraChoiceControl.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MaterialControl.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MaterialGenerateWindow.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MeshControl.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MeshExtractWindow.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MeshImportWindow.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MiscControls.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\RenderTargetControl.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\ShaderControl.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\TagSelectionWindow.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\TextureControl.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorAssetSource.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorBackend.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorEvents.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorFilter.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorMain.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorState.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\EditorTypes.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Panels\ActiveTargetsPanel.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Panels\AssetBrowserPanel.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\Panels\PropertiesPanel.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\MaterialGeneration.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\RenderTargetGeneration.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\SceneDumper.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\SceneUtils.h" />
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<ClInclude Include="VideoCommon\GraphicsModEditor\ShaderGeneration.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsMod.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAsset.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModFeature.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModGroup.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModHashPolicy.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModTag.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsTarget.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsTargetGroup.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Constants.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomMeshAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomPipelineAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ModifyLight.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\MoveAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\RelativeCameraAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomPipeline.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\TransformAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CameraManager.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomResourceManager.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache2.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureCache.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureCache2.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModBackend.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModHash.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModGroup.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModRuntimeBackend.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Types.h" />
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<ClInclude Include="VideoCommon\GXPipelineTypes.h" />
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<ClInclude Include="VideoCommon\HiresTextures.h" />
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<ClInclude Include="VideoCommon\ImageWrite.h" />
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@ -1304,12 +1349,17 @@
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<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAssetLoader.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAssetLoader2.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
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<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\Assets\MaterialAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\MaterialAssetUtils.cpp" />
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<ClCompile Include="VideoCommon\Assets\MeshAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\RenderTargetAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureSamplerValue.cpp" />
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<ClCompile Include="VideoCommon\Assets\WatchableFilesystemAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
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<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
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<ClCompile Include="VideoCommon\BoundingBox.cpp" />
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@ -1329,22 +1379,58 @@
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<ClCompile Include="VideoCommon\FreeLookCamera.cpp" />
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<ClCompile Include="VideoCommon\GeometryShaderGen.cpp" />
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<ClCompile Include="VideoCommon\GeometryShaderManager.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\AssetDisplay.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\CameraChoiceControl.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MaterialControl.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MaterialGenerateWindow.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MeshControl.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MeshExtractWindow.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MeshImportWindow.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MiscControls.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\RenderTargetControl.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\ShaderControl.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\TagSelectionWindow.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\TextureControl.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\EditorAssetSource.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\EditorBackend.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\EditorFilter.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\EditorMain.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\EditorState.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Panels\ActiveTargetsPanel.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Panels\AssetBrowserPanel.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\Panels\PropertiesPanel.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\MaterialGeneration.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\RenderTargetGeneration.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\SceneDumper.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\SceneUtils.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModEditor\ShaderGeneration.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsMod.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAsset.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModFeature.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModGroup.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModHashPolicy.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModTag.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsTarget.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsTargetGroup.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomMeshAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomPipelineAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ModifyLight.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\MoveAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\RelativeCameraAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomPipeline.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\TransformAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CameraManager.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomResourceManager.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache2.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureCache.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureCache2.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModBackend.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModHash.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModRuntimeBackend.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures.cpp" />
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<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
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<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
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@ -14,18 +14,29 @@ add_library(videocommon
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Assets/CustomAssetLibrary.h
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Assets/CustomAssetLoader.cpp
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Assets/CustomAssetLoader.h
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Assets/CustomAssetLoader2.cpp
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Assets/CustomAssetLoader2.h
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Assets/CustomTextureData.cpp
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Assets/CustomTextureData.h
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Assets/DirectFilesystemAssetLibrary.cpp
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Assets/DirectFilesystemAssetLibrary.h
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Assets/MaterialAsset.cpp
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Assets/MaterialAsset.h
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Assets/MaterialAssetUtils.cpp
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Assets/MaterialAssetUtils.h
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Assets/MeshAsset.cpp
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Assets/MeshAsset.h
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Assets/RenderTargetAsset.cpp
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Assets/RenderTargetAsset.h
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Assets/ShaderAsset.cpp
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Assets/ShaderAsset.h
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Assets/TextureAsset.cpp
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Assets/TextureAsset.h
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Assets/TextureSamplerValue.cpp
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Assets/TextureSamplerValue.h
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Assets/Types.h
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Assets/WatchableFilesystemAssetLibrary.cpp
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Assets/WatchableFilesystemAssetLibrary.h
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AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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@ -66,41 +77,113 @@ add_library(videocommon
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GeometryShaderGen.h
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GeometryShaderManager.cpp
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GeometryShaderManager.h
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GraphicsModEditor/Controls/AssetDisplay.cpp
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GraphicsModEditor/Controls/AssetDisplay.h
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GraphicsModEditor/Controls/CameraChoiceControl.cpp
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GraphicsModEditor/Controls/CameraChoiceControl.h
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GraphicsModEditor/Controls/MaterialControl.cpp
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GraphicsModEditor/Controls/MaterialControl.h
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GraphicsModEditor/Controls/MaterialGenerateWindow.cpp
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GraphicsModEditor/Controls/MaterialGenerateWindow.h
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GraphicsModEditor/Controls/MeshControl.cpp
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GraphicsModEditor/Controls/MeshControl.h
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GraphicsModEditor/Controls/MeshExtractWindow.cpp
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GraphicsModEditor/Controls/MeshExtractWindow.h
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GraphicsModEditor/Controls/MeshImportWindow.cpp
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GraphicsModEditor/Controls/MeshImportWindow.h
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GraphicsModEditor/Controls/MiscControls.cpp
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GraphicsModEditor/Controls/MiscControls.h
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GraphicsModEditor/Controls/RenderTargetControl.cpp
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GraphicsModEditor/Controls/RenderTargetControl.h
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GraphicsModEditor/Controls/ShaderControl.cpp
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GraphicsModEditor/Controls/ShaderControl.h
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GraphicsModEditor/Controls/TagSelectionWindow.cpp
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GraphicsModEditor/Controls/TagSelectionWindow.h
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GraphicsModEditor/Controls/TextureControl.cpp
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GraphicsModEditor/Controls/TextureControl.h
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GraphicsModEditor/EditorAssetSource.cpp
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GraphicsModEditor/EditorAssetSource.h
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GraphicsModEditor/EditorBackend.cpp
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GraphicsModEditor/EditorBackend.h
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GraphicsModEditor/EditorEvents.h
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GraphicsModEditor/EditorFilter.cpp
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GraphicsModEditor/EditorFilter.h
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GraphicsModEditor/EditorMain.cpp
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GraphicsModEditor/EditorMain.h
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GraphicsModEditor/EditorState.cpp
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GraphicsModEditor/EditorState.h
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GraphicsModEditor/EditorTypes.h
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GraphicsModEditor/MaterialGeneration.cpp
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GraphicsModEditor/MaterialGeneration.h
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GraphicsModEditor/Panels/ActiveTargetsPanel.cpp
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GraphicsModEditor/Panels/ActiveTargetsPanel.h
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GraphicsModEditor/Panels/AssetBrowserPanel.cpp
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GraphicsModEditor/Panels/AssetBrowserPanel.h
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GraphicsModEditor/Panels/PropertiesPanel.cpp
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GraphicsModEditor/Panels/PropertiesPanel.h
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GraphicsModEditor/RenderTargetGeneration.cpp
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GraphicsModEditor/RenderTargetGeneration.h
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GraphicsModEditor/SceneDumper.cpp
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GraphicsModEditor/SceneDumper.h
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GraphicsModEditor/SceneUtils.cpp
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GraphicsModEditor/SceneUtils.h
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GraphicsModEditor/ShaderGeneration.cpp
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GraphicsModEditor/ShaderGeneration.h
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GraphicsModSystem/Config/GraphicsMod.cpp
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GraphicsModSystem/Config/GraphicsMod.h
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GraphicsModSystem/Config/GraphicsModAction.cpp
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GraphicsModSystem/Config/GraphicsModAction.h
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GraphicsModSystem/Config/GraphicsModAsset.cpp
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GraphicsModSystem/Config/GraphicsModAsset.h
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GraphicsModSystem/Config/GraphicsModFeature.cpp
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GraphicsModSystem/Config/GraphicsModFeature.h
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GraphicsModSystem/Config/GraphicsModGroup.cpp
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GraphicsModSystem/Config/GraphicsModGroup.h
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GraphicsModSystem/Config/GraphicsModHashPolicy.cpp
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GraphicsModSystem/Config/GraphicsModHashPolicy.h
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GraphicsModSystem/Config/GraphicsModTag.cpp
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GraphicsModSystem/Config/GraphicsModTag.h
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GraphicsModSystem/Config/GraphicsTarget.cpp
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GraphicsModSystem/Config/GraphicsTarget.h
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GraphicsModSystem/Config/GraphicsTargetGroup.cpp
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GraphicsModSystem/Config/GraphicsTargetGroup.h
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GraphicsModSystem/Constants.h
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GraphicsModSystem/Runtime/Actions/CustomMeshAction.cpp
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GraphicsModSystem/Runtime/Actions/CustomMeshAction.h
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GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp
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GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h
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GraphicsModSystem/Runtime/Actions/ModifyLight.cpp
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GraphicsModSystem/Runtime/Actions/ModifyLight.h
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GraphicsModSystem/Runtime/Actions/MoveAction.cpp
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GraphicsModSystem/Runtime/Actions/MoveAction.h
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GraphicsModSystem/Runtime/Actions/PrintAction.cpp
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GraphicsModSystem/Runtime/Actions/PrintAction.h
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GraphicsModSystem/Runtime/Actions/RelativeCameraAction.cpp
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GraphicsModSystem/Runtime/Actions/RelativeCameraAction.h
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GraphicsModSystem/Runtime/Actions/ScaleAction.cpp
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GraphicsModSystem/Runtime/Actions/ScaleAction.h
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GraphicsModSystem/Runtime/Actions/SkipAction.cpp
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GraphicsModSystem/Runtime/Actions/SkipAction.h
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GraphicsModSystem/Runtime/CustomPipeline.cpp
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GraphicsModSystem/Runtime/CustomPipeline.h
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GraphicsModSystem/Runtime/CustomShaderCache.cpp
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GraphicsModSystem/Runtime/CustomShaderCache.h
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GraphicsModSystem/Runtime/Actions/TransformAction.cpp
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GraphicsModSystem/Runtime/Actions/TransformAction.h
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GraphicsModSystem/Runtime/CameraManager.cpp
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GraphicsModSystem/Runtime/CameraManager.h
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GraphicsModSystem/Runtime/CustomResourceManager.cpp
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GraphicsModSystem/Runtime/CustomResourceManager.h
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GraphicsModSystem/Runtime/CustomShaderCache2.cpp
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GraphicsModSystem/Runtime/CustomShaderCache2.h
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GraphicsModSystem/Runtime/CustomTextureCache2.cpp
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GraphicsModSystem/Runtime/CustomTextureCache2.h
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GraphicsModSystem/Runtime/FBInfo.cpp
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GraphicsModSystem/Runtime/FBInfo.h
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GraphicsModSystem/Runtime/GraphicsModAction.h
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GraphicsModSystem/Runtime/GraphicsModActionData.h
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GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp
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GraphicsModSystem/Runtime/GraphicsModActionFactory.h
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GraphicsModSystem/Runtime/GraphicsModBackend.cpp
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GraphicsModSystem/Runtime/GraphicsModBackend.h
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GraphicsModSystem/Runtime/GraphicsModHash.cpp
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GraphicsModSystem/Runtime/GraphicsModHash.h
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GraphicsModSystem/Runtime/GraphicsModManager.cpp
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GraphicsModSystem/Runtime/GraphicsModManager.h
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GraphicsModSystem/Runtime/GraphicsModRuntimeBackend.cpp
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GraphicsModSystem/Runtime/GraphicsModRuntimeBackend.h
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HiresTextures.cpp
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HiresTextures.h
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IndexGenerator.cpp
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Loading…
Add table
Reference in a new issue